138 lines
2.4 KiB
Text
138 lines
2.4 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file collisionCapsule.I
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* @author drose
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* @date 2003-09-25
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*/
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/**
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*
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*/
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INLINE CollisionCapsule::
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CollisionCapsule(const LPoint3 &a, const LPoint3 &b, PN_stdfloat radius) :
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_a(a), _b(b), _radius(radius)
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{
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recalc_internals();
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nassertv(_radius >= 0.0f);
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}
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/**
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*
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*/
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INLINE CollisionCapsule::
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CollisionCapsule(PN_stdfloat ax, PN_stdfloat ay, PN_stdfloat az,
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PN_stdfloat bx, PN_stdfloat by, PN_stdfloat bz,
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PN_stdfloat radius) :
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_a(ax, ay, az), _b(bx, by, bz), _radius(radius)
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{
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recalc_internals();
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nassertv(_radius >= 0.0f);
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}
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/**
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* Creates an invalid capsule. Only used when reading from a bam file.
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*/
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INLINE CollisionCapsule::
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CollisionCapsule() {
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}
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/**
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*
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*/
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INLINE CollisionCapsule::
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CollisionCapsule(const CollisionCapsule ©) :
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CollisionSolid(copy),
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_a(copy._a),
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_b(copy._b),
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_radius(copy._radius)
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{
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recalc_internals();
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}
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/**
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* Flushes the PStatCollectors used during traversal.
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*/
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INLINE void CollisionCapsule::
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flush_level() {
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_volume_pcollector.flush_level();
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_test_pcollector.flush_level();
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}
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/**
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*
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*/
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INLINE void CollisionCapsule::
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set_point_a(const LPoint3 &a) {
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_a = a;
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recalc_internals();
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}
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/**
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*
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*/
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INLINE void CollisionCapsule::
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set_point_a(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) {
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set_point_a(LPoint3(x, y, z));
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}
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/**
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*
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*/
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INLINE const LPoint3 &CollisionCapsule::
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get_point_a() const {
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return _a;
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}
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/**
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*
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*/
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INLINE void CollisionCapsule::
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set_point_b(const LPoint3 &b) {
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_b = b;
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recalc_internals();
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}
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/**
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*
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*/
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INLINE void CollisionCapsule::
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set_point_b(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) {
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set_point_b(LPoint3(x, y, z));
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}
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/**
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*
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*/
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INLINE const LPoint3 &CollisionCapsule::
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get_point_b() const {
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return _b;
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}
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/**
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*
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*/
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INLINE void CollisionCapsule::
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set_radius(PN_stdfloat radius) {
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nassertv(radius >= 0.0f);
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_radius = radius;
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// We don't need to call recalc_internals(), since the radius doesn't change
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// either of those properties.
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mark_internal_bounds_stale();
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mark_viz_stale();
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}
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/**
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*
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*/
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INLINE PN_stdfloat CollisionCapsule::
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get_radius() const {
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return _radius;
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}
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