137 lines
2.4 KiB
Text
137 lines
2.4 KiB
Text
/**
|
|
* PANDA 3D SOFTWARE
|
|
* Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
*
|
|
* All use of this software is subject to the terms of the revised BSD
|
|
* license. You should have received a copy of this license along
|
|
* with this source code in a file named "LICENSE."
|
|
*
|
|
* @file collisionCapsule.I
|
|
* @author drose
|
|
* @date 2003-09-25
|
|
*/
|
|
|
|
/**
|
|
*
|
|
*/
|
|
INLINE CollisionCapsule::
|
|
CollisionCapsule(const LPoint3 &a, const LPoint3 &b, PN_stdfloat radius) :
|
|
_a(a), _b(b), _radius(radius)
|
|
{
|
|
recalc_internals();
|
|
nassertv(_radius >= 0.0f);
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
INLINE CollisionCapsule::
|
|
CollisionCapsule(PN_stdfloat ax, PN_stdfloat ay, PN_stdfloat az,
|
|
PN_stdfloat bx, PN_stdfloat by, PN_stdfloat bz,
|
|
PN_stdfloat radius) :
|
|
_a(ax, ay, az), _b(bx, by, bz), _radius(radius)
|
|
{
|
|
recalc_internals();
|
|
nassertv(_radius >= 0.0f);
|
|
}
|
|
|
|
/**
|
|
* Creates an invalid capsule. Only used when reading from a bam file.
|
|
*/
|
|
INLINE CollisionCapsule::
|
|
CollisionCapsule() {
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
INLINE CollisionCapsule::
|
|
CollisionCapsule(const CollisionCapsule ©) :
|
|
CollisionSolid(copy),
|
|
_a(copy._a),
|
|
_b(copy._b),
|
|
_radius(copy._radius)
|
|
{
|
|
recalc_internals();
|
|
}
|
|
|
|
/**
|
|
* Flushes the PStatCollectors used during traversal.
|
|
*/
|
|
INLINE void CollisionCapsule::
|
|
flush_level() {
|
|
_volume_pcollector.flush_level();
|
|
_test_pcollector.flush_level();
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
INLINE void CollisionCapsule::
|
|
set_point_a(const LPoint3 &a) {
|
|
_a = a;
|
|
recalc_internals();
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
INLINE void CollisionCapsule::
|
|
set_point_a(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) {
|
|
set_point_a(LPoint3(x, y, z));
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
INLINE const LPoint3 &CollisionCapsule::
|
|
get_point_a() const {
|
|
return _a;
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
INLINE void CollisionCapsule::
|
|
set_point_b(const LPoint3 &b) {
|
|
_b = b;
|
|
recalc_internals();
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
INLINE void CollisionCapsule::
|
|
set_point_b(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) {
|
|
set_point_b(LPoint3(x, y, z));
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
INLINE const LPoint3 &CollisionCapsule::
|
|
get_point_b() const {
|
|
return _b;
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
INLINE void CollisionCapsule::
|
|
set_radius(PN_stdfloat radius) {
|
|
nassertv(radius >= 0.0f);
|
|
_radius = radius;
|
|
|
|
// We don't need to call recalc_internals(), since the radius doesn't change
|
|
// either of those properties.
|
|
mark_internal_bounds_stale();
|
|
mark_viz_stale();
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
INLINE PN_stdfloat CollisionCapsule::
|
|
get_radius() const {
|
|
return _radius;
|
|
}
|