historical/toontown-classic.git/panda/include/collisionGeom.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file collisionGeom.h
* @author drose
* @date 2006-03-01
*/
#ifndef COLLISIONGEOM_H
#define COLLISIONGEOM_H
#include "pandabase.h"
#include "collisionPolygon.h"
/**
* A special CollisionPolygon created just for the purpose of detecting
* collision against geometry. This kind of object does not have any
* persistance in the scene graph; it is created on-the-fly.
*
* You should not attempt to create one of these directly; it is created only
* by the CollisionTraverser, as needed.
*/
class EXPCL_PANDA_COLLIDE CollisionGeom : public CollisionPolygon {
private:
INLINE CollisionGeom(const LVecBase3 &a, const LVecBase3 &b,
const LVecBase3 &c);
INLINE CollisionGeom(const CollisionGeom &copy);
public:
virtual CollisionSolid *make_copy();
virtual PStatCollector &get_volume_pcollector();
virtual PStatCollector &get_test_pcollector();
virtual void output(std::ostream &out) const;
private:
static PStatCollector _volume_pcollector;
static PStatCollector _test_pcollector;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionPolygon::init_type();
register_type(_type_handle, "CollisionGeom",
CollisionPolygon::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class CollisionTraverser;
};
#include "collisionGeom.I"
#endif