historical/toontown-classic.git/panda/include/collisionHandler.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file collisionHandler.h
* @author drose
* @date 2002-03-16
*/
#ifndef COLLISIONHANDLER_H
#define COLLISIONHANDLER_H
#include "pandabase.h"
#include "typedReferenceCount.h"
#include "nodePath.h"
class CollisionEntry;
/**
* The abstract interface to a number of classes that decide what to do when a
* collision is detected. One of these must be assigned to the
* CollisionTraverser that is processing collisions in order to specify how to
* dispatch detected collisions.
*/
class EXPCL_PANDA_COLLIDE CollisionHandler : public TypedReferenceCount {
public:
CollisionHandler();
virtual void begin_group();
virtual void add_entry(CollisionEntry *entry);
virtual bool end_group();
INLINE bool wants_all_potential_collidees() const;
INLINE void set_root(const NodePath &root);
PUBLISHED:
static TypeHandle get_class_type() {
return _type_handle;
}
public:
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "CollisionHandler",
TypedReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
protected:
bool _wants_all_potential_collidees;
const NodePath *_root;
private:
static TypeHandle _type_handle;
friend class CollisionTraverser;
};
#include "collisionHandler.I"
#endif