70 lines
1.7 KiB
C
70 lines
1.7 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file collisionHandler.h
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* @author drose
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* @date 2002-03-16
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*/
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#ifndef COLLISIONHANDLER_H
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#define COLLISIONHANDLER_H
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#include "pandabase.h"
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#include "typedReferenceCount.h"
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#include "nodePath.h"
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class CollisionEntry;
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/**
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* The abstract interface to a number of classes that decide what to do when a
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* collision is detected. One of these must be assigned to the
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* CollisionTraverser that is processing collisions in order to specify how to
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* dispatch detected collisions.
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*/
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class EXPCL_PANDA_COLLIDE CollisionHandler : public TypedReferenceCount {
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public:
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CollisionHandler();
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virtual void begin_group();
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virtual void add_entry(CollisionEntry *entry);
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virtual bool end_group();
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INLINE bool wants_all_potential_collidees() const;
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INLINE void set_root(const NodePath &root);
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PUBLISHED:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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public:
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static void init_type() {
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TypedReferenceCount::init_type();
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register_type(_type_handle, "CollisionHandler",
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TypedReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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protected:
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bool _wants_all_potential_collidees;
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const NodePath *_root;
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private:
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static TypeHandle _type_handle;
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friend class CollisionTraverser;
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};
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#include "collisionHandler.I"
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#endif
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