historical/toontown-classic.git/panda/include/collisionHandlerFloor.I

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2024-01-16 11:20:27 -06:00
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file collisionHandlerFloor.I
* @author drose
* @date 2002-03-16
*/
/**
* Sets the linear offset to add to (or subtract from) the highest detected
* collision point to determine the actual height at which to set the
* collider.
*/
INLINE void CollisionHandlerFloor::
set_offset(PN_stdfloat offset) {
_offset = offset;
}
/**
* Returns the linear offset to add to (or subtract from) the highest detected
* collision point to determine the actual height at which to set the
* collider.
*/
INLINE PN_stdfloat CollisionHandlerFloor::
get_offset() const {
return _offset;
}
/**
* Sets the reach to add to (or subtract from) the highest collision point
*/
INLINE void CollisionHandlerFloor::
set_reach(PN_stdfloat reach) {
_reach = reach;
}
/**
* Returns the reach to add to (or subtract from) the highest collision point
*/
INLINE PN_stdfloat CollisionHandlerFloor::
get_reach() const {
return _reach;
}
/**
* Sets the maximum speed at which the object will be allowed to descend
* towards a floor below it, in units per second. Set this to zero to allow
* it to instantly teleport any distance.
*/
INLINE void CollisionHandlerFloor::
set_max_velocity(PN_stdfloat max_velocity) {
_max_velocity = max_velocity;
}
/**
* Retrieves the maximum speed at which the object will be allowed to descend
* towards a floor below it, in units per second. See set_max_velocity().
*/
INLINE PN_stdfloat CollisionHandlerFloor::
get_max_velocity() const {
return _max_velocity;
}