historical/toontown-classic.git/panda/include/collisionHandlerFluidPusher.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file collisionHandlerFluidPusher.h
* @author drose
* @date 2002-03-16
*/
#ifndef COLLISIONHANDLERFLUIDPUSHER_H
#define COLLISIONHANDLERFLUIDPUSHER_H
#include "pandabase.h"
#include "collisionSolid.h"
#include "collisionHandlerPusher.h"
/**
* A CollisionHandlerPusher that makes use of timing and spatial information
* from fluid collisions to improve collision response
*/
class EXPCL_PANDA_COLLIDE CollisionHandlerFluidPusher : public CollisionHandlerPusher {
PUBLISHED:
CollisionHandlerFluidPusher();
public:
virtual void add_entry(CollisionEntry *entry);
protected:
virtual bool handle_entries();
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionHandlerPusher::init_type();
register_type(_type_handle, "CollisionHandlerFluidPusher",
CollisionHandlerPusher::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionHandlerFluidPusher.I"
#endif