56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file collisionHandlerFluidPusher.h
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* @author drose
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* @date 2002-03-16
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*/
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#ifndef COLLISIONHANDLERFLUIDPUSHER_H
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#define COLLISIONHANDLERFLUIDPUSHER_H
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#include "pandabase.h"
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#include "collisionSolid.h"
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#include "collisionHandlerPusher.h"
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/**
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* A CollisionHandlerPusher that makes use of timing and spatial information
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* from fluid collisions to improve collision response
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*/
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class EXPCL_PANDA_COLLIDE CollisionHandlerFluidPusher : public CollisionHandlerPusher {
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PUBLISHED:
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CollisionHandlerFluidPusher();
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public:
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virtual void add_entry(CollisionEntry *entry);
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protected:
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virtual bool handle_entries();
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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CollisionHandlerPusher::init_type();
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register_type(_type_handle, "CollisionHandlerFluidPusher",
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CollisionHandlerPusher::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "collisionHandlerFluidPusher.I"
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#endif
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