historical/toontown-classic.git/panda/include/collisionLine.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file collisionLine.h
* @author drose
* @date 2005-01-05
*/
#ifndef COLLISIONLINE_H
#define COLLISIONLINE_H
#include "pandabase.h"
#include "collisionRay.h"
/**
* An infinite line, similar to a CollisionRay, except that it extends in both
* directions. It is, however, directional.
*/
class EXPCL_PANDA_COLLIDE CollisionLine : public CollisionRay {
PUBLISHED:
INLINE CollisionLine();
INLINE explicit CollisionLine(const LPoint3 &origin, const LVector3 &direction);
INLINE explicit CollisionLine(PN_stdfloat ox, PN_stdfloat oy, PN_stdfloat oz,
PN_stdfloat dx, PN_stdfloat dy, PN_stdfloat dz);
public:
INLINE CollisionLine(const CollisionLine &copy);
virtual CollisionSolid *make_copy();
virtual PT(CollisionEntry)
test_intersection(const CollisionEntry &entry) const;
virtual void output(std::ostream &out) const;
protected:
virtual void fill_viz_geom();
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionRay::init_type();
register_type(_type_handle, "CollisionLine",
CollisionRay::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionLine.I"
#endif