historical/toontown-classic.git/panda/include/collisionSegment.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file collisionSegment.h
* @author drose
* @date 2001-01-30
*/
#ifndef COLLISIONSEGMENT_H
#define COLLISIONSEGMENT_H
#include "pandabase.h"
#include "collisionSolid.h"
class LensNode;
/**
* A finite line segment, with two specific endpoints but no thickness. It's
* similar to a CollisionRay, except it does not continue to infinity.
*
* It does have an ordering, from point A to point B. If more than a single
* point of the segment is intersecting a solid, the reported intersection
* point is generally the closest on the segment to point A.
*/
class EXPCL_PANDA_COLLIDE CollisionSegment : public CollisionSolid {
PUBLISHED:
INLINE CollisionSegment();
INLINE explicit CollisionSegment(const LPoint3 &a, const LPoint3 &db);
INLINE explicit CollisionSegment(PN_stdfloat ax, PN_stdfloat ay, PN_stdfloat az,
PN_stdfloat bx, PN_stdfloat by, PN_stdfloat bz);
virtual LPoint3 get_collision_origin() const;
public:
INLINE CollisionSegment(const CollisionSegment &copy);
virtual CollisionSolid *make_copy();
virtual PT(CollisionEntry)
test_intersection(const CollisionEntry &entry) const;
virtual void xform(const LMatrix4 &mat);
virtual void output(std::ostream &out) const;
PUBLISHED:
INLINE void set_point_a(const LPoint3 &a);
INLINE void set_point_a(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
INLINE const LPoint3 &get_point_a() const;
INLINE void set_point_b(const LPoint3 &b);
INLINE void set_point_b(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
INLINE const LPoint3 &get_point_b() const;
bool set_from_lens(LensNode *camera, const LPoint2 &point);
INLINE bool set_from_lens(LensNode *camera, PN_stdfloat px, PN_stdfloat py);
PUBLISHED:
MAKE_PROPERTY(point_a, get_point_a, set_point_a);
MAKE_PROPERTY(point_b, get_point_b, set_point_b);
protected:
virtual PT(BoundingVolume) compute_internal_bounds() const;
protected:
virtual void fill_viz_geom();
private:
LPoint3 _a, _b;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionSolid::init_type();
register_type(_type_handle, "CollisionSegment",
CollisionSolid::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionSegment.I"
#endif