65 lines
1.7 KiB
Text
65 lines
1.7 KiB
Text
|
/**
|
||
|
* PANDA 3D SOFTWARE
|
||
|
* Copyright (c) Carnegie Mellon University. All rights reserved.
|
||
|
*
|
||
|
* All use of this software is subject to the terms of the revised BSD
|
||
|
* license. You should have received a copy of this license along
|
||
|
* with this source code in a file named "LICENSE."
|
||
|
*
|
||
|
* @file collisionTraverser.I
|
||
|
* @author drose
|
||
|
* @date 2002-03-16
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* Sets the flag that indicates whether the prev_transform stored on a node
|
||
|
* (as updated via set_fluid_pos(), etc.) is respected to calculate
|
||
|
* collisions. If this is true, certain types of collision tests will be
|
||
|
* enhanced by the information about objects in motion. If this is false,
|
||
|
* objects are always considered to be static. The default is false.
|
||
|
*/
|
||
|
INLINE void CollisionTraverser::
|
||
|
set_respect_prev_transform(bool flag) {
|
||
|
_respect_prev_transform = flag;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the flag that indicates whether the prev_transform stored on a node
|
||
|
* is respected to calculate collisions. See set_respect_prev_transform().
|
||
|
*/
|
||
|
INLINE bool CollisionTraverser::
|
||
|
get_respect_prev_transform() const {
|
||
|
return _respect_prev_transform;
|
||
|
}
|
||
|
|
||
|
#ifdef DO_COLLISION_RECORDING
|
||
|
|
||
|
/**
|
||
|
* Returns true if the CollisionTraverser has a CollisionRecorder object
|
||
|
* currently assigned, false otherwise.
|
||
|
*/
|
||
|
INLINE bool CollisionTraverser::
|
||
|
has_recorder() const {
|
||
|
return _recorder != nullptr;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the CollisionRecorder currently assigned, or NULL if no recorder is
|
||
|
* assigned.
|
||
|
*/
|
||
|
INLINE CollisionRecorder *CollisionTraverser::
|
||
|
get_recorder() const {
|
||
|
return _recorder;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Removes the CollisionRecorder from the traverser and restores normal low-
|
||
|
* overhead operation.
|
||
|
*/
|
||
|
INLINE void CollisionTraverser::
|
||
|
clear_recorder() {
|
||
|
set_recorder(nullptr);
|
||
|
}
|
||
|
|
||
|
#endif // DO_COLLISION_RECORDING
|