historical/toontown-classic.git/panda/include/dxVertexBufferContext9.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file dxVertexBufferContext9.h
* @author drose
* @date 2005-03-18
*/
#ifndef DXVERTEXBUFFERCONTEXT9_H
#define DXVERTEXBUFFERCONTEXT9_H
#include "pandabase.h"
#include "dxgsg9base.h"
#include "vertexBufferContext.h"
#include "deletedChain.h"
class DXGraphicsStateGuardian9;
/**
* Caches a GeomVertexArrayData in the DirectX device as a vertex buffer.
*/
class EXPCL_PANDADX DXVertexBufferContext9 : public VertexBufferContext {
public:
DXVertexBufferContext9(DXGraphicsStateGuardian9 *dxgsg,
PreparedGraphicsObjects *pgo,
GeomVertexArrayData *data);
ALLOC_DELETED_CHAIN(DXVertexBufferContext9);
virtual void evict_lru();
LPDIRECT3DVERTEXBUFFER9 _vbuffer;
int _fvf;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
VertexBufferContext::init_type();
register_type(_type_handle, "DXVertexBufferContext9",
VertexBufferContext::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "dxVertexBufferContext9.I"
#endif