historical/toontown-classic.git/panda/include/eggAnimPreload.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggAnimPreload.h
* @author drose
* @date 2008-08-06
*/
#ifndef EGGANIMPRELOAD_H
#define EGGANIMPRELOAD_H
#include "pandabase.h"
#include "eggNode.h"
/**
* This corresponds to an <AnimPreload> entry.
*/
class EXPCL_PANDA_EGG EggAnimPreload : public EggNode {
PUBLISHED:
INLINE explicit EggAnimPreload(const std::string &name = "");
INLINE EggAnimPreload(const EggAnimPreload &copy);
INLINE EggAnimPreload &operator = (const EggAnimPreload &copy);
INLINE void set_fps(double fps);
INLINE void clear_fps();
INLINE bool has_fps() const;
INLINE double get_fps() const;
INLINE void set_num_frames(int num_frames);
INLINE void clear_num_frames();
INLINE bool has_num_frames() const;
INLINE int get_num_frames() const;
virtual void write(std::ostream &out, int indent_level) const;
private:
double _fps;
bool _has_fps;
int _num_frames;
bool _has_num_frames;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
EggNode::init_type();
register_type(_type_handle, "EggAnimPreload",
EggNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "eggAnimPreload.I"
#endif