historical/toontown-classic.git/panda/include/eggCompositePrimitive.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggCompositePrimitive.h
* @author drose
* @date 2005-03-13
*/
#ifndef EGGCOMPOSITEPRIMITIVE_H
#define EGGCOMPOSITEPRIMITIVE_H
#include "pandabase.h"
#include "eggPrimitive.h"
/**
* The base class for primitives such as triangle strips and triangle fans,
* which include several component triangles, each of which might have its own
* color and/or normal.
*/
class EXPCL_PANDA_EGG EggCompositePrimitive : public EggPrimitive {
PUBLISHED:
INLINE explicit EggCompositePrimitive(const std::string &name = "");
INLINE EggCompositePrimitive(const EggCompositePrimitive &copy);
INLINE EggCompositePrimitive &operator = (const EggCompositePrimitive &copy);
virtual ~EggCompositePrimitive();
virtual Shading get_shading() const;
INLINE size_t get_num_components() const;
INLINE const EggAttributes *get_component(size_t i) const;
INLINE EggAttributes *get_component(size_t i);
MAKE_SEQ(get_components, get_num_components, get_component);
INLINE void set_component(size_t i, const EggAttributes *attrib);
MAKE_SEQ_PROPERTY(components, get_num_components, get_component, set_component);
INLINE bool triangulate_into(EggGroupNode *container) const;
PT(EggCompositePrimitive) triangulate_in_place();
virtual void unify_attributes(Shading shading);
virtual void apply_last_attribute();
virtual void apply_first_attribute();
virtual void post_apply_flat_attribute();
virtual bool cleanup();
protected:
virtual int get_num_lead_vertices() const=0;
virtual void prepare_add_vertex(EggVertex *vertex, int i, int n);
virtual void prepare_remove_vertex(EggVertex *vertex, int i, int n);
virtual bool do_triangulate(EggGroupNode *container) const;
void write_body(std::ostream &out, int indent_level) const;
private:
typedef pvector<EggAttributes *> Components;
Components _components;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
EggPrimitive::init_type();
register_type(_type_handle, "EggCompositePrimitive",
EggPrimitive::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "eggCompositePrimitive.I"
#endif