87 lines
2.6 KiB
C++
87 lines
2.6 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file eggCompositePrimitive.h
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* @author drose
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* @date 2005-03-13
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*/
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#ifndef EGGCOMPOSITEPRIMITIVE_H
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#define EGGCOMPOSITEPRIMITIVE_H
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#include "pandabase.h"
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#include "eggPrimitive.h"
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/**
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* The base class for primitives such as triangle strips and triangle fans,
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* which include several component triangles, each of which might have its own
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* color and/or normal.
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*/
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class EXPCL_PANDA_EGG EggCompositePrimitive : public EggPrimitive {
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PUBLISHED:
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INLINE explicit EggCompositePrimitive(const std::string &name = "");
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INLINE EggCompositePrimitive(const EggCompositePrimitive ©);
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INLINE EggCompositePrimitive &operator = (const EggCompositePrimitive ©);
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virtual ~EggCompositePrimitive();
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virtual Shading get_shading() const;
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INLINE size_t get_num_components() const;
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INLINE const EggAttributes *get_component(size_t i) const;
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INLINE EggAttributes *get_component(size_t i);
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MAKE_SEQ(get_components, get_num_components, get_component);
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INLINE void set_component(size_t i, const EggAttributes *attrib);
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MAKE_SEQ_PROPERTY(components, get_num_components, get_component, set_component);
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INLINE bool triangulate_into(EggGroupNode *container) const;
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PT(EggCompositePrimitive) triangulate_in_place();
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virtual void unify_attributes(Shading shading);
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virtual void apply_last_attribute();
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virtual void apply_first_attribute();
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virtual void post_apply_flat_attribute();
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virtual bool cleanup();
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protected:
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virtual int get_num_lead_vertices() const=0;
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virtual void prepare_add_vertex(EggVertex *vertex, int i, int n);
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virtual void prepare_remove_vertex(EggVertex *vertex, int i, int n);
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virtual bool do_triangulate(EggGroupNode *container) const;
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void write_body(std::ostream &out, int indent_level) const;
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private:
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typedef pvector<EggAttributes *> Components;
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Components _components;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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EggPrimitive::init_type();
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register_type(_type_handle, "EggCompositePrimitive",
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EggPrimitive::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "eggCompositePrimitive.I"
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#endif
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