historical/toontown-classic.git/panda/include/eggFilenameNode.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggFilenameNode.I
* @author drose
* @date 1999-02-11
*/
/**
*
*/
INLINE EggFilenameNode::
EggFilenameNode() {
}
/**
*
*/
INLINE EggFilenameNode::
EggFilenameNode(const std::string &node_name, const Filename &filename) :
EggNode(node_name),
_filename(filename),
_fullpath(filename)
{
}
/**
*
*/
INLINE EggFilenameNode::
EggFilenameNode(const EggFilenameNode &copy) :
EggNode(copy),
_filename(copy._filename),
_fullpath(copy._fullpath)
{
}
/**
*
*/
INLINE EggFilenameNode &EggFilenameNode::
operator = (const EggFilenameNode &copy) {
EggNode::operator = (copy);
_filename = copy._filename;
_fullpath = copy._fullpath;
return *this;
}
/**
* Returns a nonmodifiable reference to the filename.
*/
INLINE const Filename &EggFilenameNode::
get_filename() const {
return _filename;
}
/**
*
*/
INLINE void EggFilenameNode::
set_filename(const Filename &filename) {
_filename = filename;
_fullpath = filename;
}
/**
* Returns the full pathname to the file, if it is known; otherwise, returns
* the same thing as get_filename().
*
* This function simply returns whatever was set by the last call to
* set_fullpath(). This string is not written to the egg file; its main
* purpose is to record the full path to a filename (for instance, a texture
* filename) if it is known, for egg structures that are generated in-memory
* and then immediately converted to a scene graph.
*/
INLINE const Filename &EggFilenameNode::
get_fullpath() const {
return _fullpath;
}
/**
* Records the full pathname to the file, for the benefit of get_fullpath().
*/
INLINE void EggFilenameNode::
set_fullpath(const Filename &fullpath) {
_fullpath = fullpath;
}