historical/toontown-classic.git/panda/include/eggJointData.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggJointData.h
* @author drose
* @date 2001-02-23
*/
#ifndef EGGJOINTDATA_H
#define EGGJOINTDATA_H
#include "pandatoolbase.h"
#include "eggComponentData.h"
#include "eggGroup.h"
#include "luse.h"
#include "pset.h"
class EggCharacterDb;
/**
* This is one node of a hierarchy of EggJointData nodes, each of which
* represents a single joint of the character hierarchy across all loaded
* files: the various models, the LOD's of each model, and the various
* animation channel files.
*/
class EggJointData : public EggComponentData {
public:
EggJointData(EggCharacterCollection *collection,
EggCharacterData *char_data);
INLINE EggJointData *get_parent() const;
INLINE int get_num_children() const;
INLINE EggJointData *get_child(int n) const;
INLINE EggJointData *find_joint(const std::string &name);
LMatrix4d get_frame(int model_index, int n) const;
LMatrix4d get_net_frame(int model_index, int n, EggCharacterDb &db) const;
LMatrix4d get_net_frame_inv(int model_index, int n, EggCharacterDb &db) const;
INLINE bool has_rest_frame() const;
INLINE bool rest_frames_differ() const;
INLINE const LMatrix4d &get_rest_frame() const;
void force_initial_rest_frame();
INLINE void reparent_to(EggJointData *new_parent);
void move_vertices_to(EggJointData *new_owner);
int score_reparent_to(EggJointData *new_parent, EggCharacterDb &db);
bool do_rebuild_all(EggCharacterDb &db);
void optimize();
void expose(EggGroup::DCSType dcs_type = EggGroup::DC_default);
void zero_channels(const std::string &components);
void quantize_channels(const std::string &components, double quantum);
void apply_default_pose(int source_model, int frame);
virtual void add_back_pointer(int model_index, EggObject *egg_object);
virtual void write(std::ostream &out, int indent_level = 0) const;
protected:
void do_begin_reparent();
bool calc_new_parent_depth(pset<EggJointData *> &chain);
void do_begin_compute_reparent();
bool do_compute_reparent(int model_index, int n, EggCharacterDb &db);
bool do_joint_rebuild(int model_index, EggCharacterDb &db);
void do_finish_reparent();
private:
EggJointData *make_new_joint(const std::string &name);
EggJointData *find_joint_exact(const std::string &name);
EggJointData *find_joint_matches(const std::string &name);
bool is_new_ancestor(EggJointData *child) const;
const LMatrix4d &get_new_net_frame(int model_index, int n, EggCharacterDb &db);
const LMatrix4d &get_new_net_frame_inv(int model_index, int n, EggCharacterDb &db);
LMatrix4d get_new_frame(int model_index, int n, EggCharacterDb &db);
bool _has_rest_frame;
bool _rest_frames_differ;
LMatrix4d _rest_frame;
// These are used to cache the above results for optimizing
// do_compute_reparent().
LMatrix4d _new_net_frame, _new_net_frame_inv;
bool _got_new_net_frame, _got_new_net_frame_inv;
bool _computed_reparent;
bool _computed_ok;
protected:
typedef pvector<EggJointData *> Children;
Children _children;
EggJointData *_parent;
EggJointData *_new_parent;
int _new_parent_depth;
bool _got_new_parent_depth;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
EggComponentData::init_type();
register_type(_type_handle, "EggJointData",
EggComponentData::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class EggCharacterCollection;
friend class EggCharacterData;
friend class OrderJointsByNewDepth;
};
#include "eggJointData.I"
#endif