257 lines
7.2 KiB
Text
257 lines
7.2 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file eggNurbsSurface.I
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* @author drose
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* @date 2000-02-15
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*/
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/**
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*
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*/
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INLINE EggNurbsSurface::
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EggNurbsSurface(const std::string &name) : EggSurface(name) {
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_u_order = 0;
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_v_order = 0;
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}
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/**
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*
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*/
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INLINE EggNurbsSurface::
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EggNurbsSurface(const EggNurbsSurface ©) :
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EggSurface(copy),
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_u_knots(copy._u_knots),
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_v_knots(copy._v_knots),
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_u_order(copy._u_order),
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_v_order(copy._v_order)
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{
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}
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/**
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*
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*/
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INLINE EggNurbsSurface &EggNurbsSurface::
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operator = (const EggNurbsSurface ©) {
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EggSurface::operator = (copy);
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_u_knots = copy._u_knots;
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_v_knots = copy._v_knots;
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_u_order = copy._u_order;
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_v_order = copy._v_order;
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return *this;
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}
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/**
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* Directly changes the order in the U direction to the indicated value (which
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* must be an integer in the range 1 <= u_order <= 4). If possible, it is
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* preferable to use the setup() method instead of this method, since changing
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* the order directly may result in an invalid surface.
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*/
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INLINE void EggNurbsSurface::
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set_u_order(int u_order) {
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nassertv(u_order >= 1 && u_order <= 4);
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_u_order = u_order;
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}
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/**
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* Directly changes the order in the V direction to the indicated value (which
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* must be an integer in the range 1 <= v_order <= 4). If possible, it is
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* preferable to use the setup() method instead of this method, since changing
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* the order directly may result in an invalid surface.
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*/
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INLINE void EggNurbsSurface::
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set_v_order(int v_order) {
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nassertv(v_order >= 1 && v_order <= 4);
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_v_order = v_order;
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}
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/**
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* Resets the value of the indicated knot as indicated. k must be in the
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* range 0 <= k < get_num_u_knots(), and the value must be in the range
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* get_u_knot(k - 1) <= value <= get_u_knot(k + 1).
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*/
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INLINE void EggNurbsSurface::
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set_u_knot(int k, double value) {
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nassertv(k >= 0 && k < (int)_u_knots.size());
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_u_knots[k] = value;
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}
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/**
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* Resets the value of the indicated knot as indicated. k must be in the
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* range 0 <= k < get_num_v_knots(), and the value must be in the range
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* get_v_knot(k - 1) <= value <= get_v_knot(k + 1).
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*/
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INLINE void EggNurbsSurface::
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set_v_knot(int k, double value) {
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nassertv(k >= 0 && k < (int)_v_knots.size());
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_v_knots[k] = value;
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}
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/**
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* Redefines the control vertex associated with a particular u, v coordinate
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* pair. This is just a shorthand to access the EggPrimitive's normal vertex
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* assignment for a 2-d control vertex.
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*/
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INLINE void EggNurbsSurface::
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set_cv(int ui, int vi, EggVertex *vertex) {
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int vertex_index = get_vertex_index(ui, vi);
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set_vertex(vertex_index, vertex);
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}
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/**
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* Returns the order of the surface in the U direction. The order is the
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* degree of the NURBS equation plus 1; for a typical NURBS, the order is 4.
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* With this implementation of NURBS, the order must be in the range [1, 4].
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*/
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INLINE int EggNurbsSurface::
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get_u_order() const {
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return _u_order;
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}
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/**
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* Returns the order of the surface in the V direction. The order is the
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* degree of the NURBS equation plus 1; for a typical NURBS, the order is 4.
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* With this implementation of NURBS, the order must be in the range [1, 4].
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*/
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INLINE int EggNurbsSurface::
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get_v_order() const {
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return _v_order;
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}
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/**
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* Returns the degree of the surface in the U direction. For a typical NURBS,
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* the degree is 3.
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*/
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INLINE int EggNurbsSurface::
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get_u_degree() const {
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return _u_order - 1;
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}
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/**
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* Returns the degree of the surface in the V direction. for a typical NURBS,
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* the degree is 3.
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*/
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INLINE int EggNurbsSurface::
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get_v_degree() const {
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return _v_order - 1;
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}
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/**
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* Returns the number of knots in the U direction.
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*/
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INLINE int EggNurbsSurface::
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get_num_u_knots() const {
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return _u_knots.size();
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}
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/**
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* Returns the number of knots in the V direction.
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*/
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INLINE int EggNurbsSurface::
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get_num_v_knots() const {
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return _v_knots.size();
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}
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/**
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* Returns the number of control vertices that should be present in the U
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* direction. This is determined by the number of knots and the order; it
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* does not necessarily reflect the number of vertices that have actually been
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* added to the surface. (However, if the number of vertices in the surface
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* are wrong, the surface is invalid.)
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*/
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INLINE int EggNurbsSurface::
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get_num_u_cvs() const {
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return get_num_u_knots() - get_u_order();
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}
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/**
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* Returns the number of control vertices that should be present in the V
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* direction. This is determined by the number of knots and the order; it
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* does not necessarily reflect the number of vertices that have actually been
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* added to the surface. (However, if the number of vertices in the surface
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* are wrong, the surface is invalid.)
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*/
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INLINE int EggNurbsSurface::
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get_num_v_cvs() const {
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return get_num_v_knots() - get_v_order();
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}
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/**
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* Returns the total number of control vertices that *should* be defined for
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* the surface. This is determined by the number of knots and the order, in
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* each direction; it does not necessarily reflect the number of vertices that
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* have actually been added to the surface. (However, if the number of
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* vertices in the surface are wrong, the surface is invalid.)
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*/
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INLINE int EggNurbsSurface::
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get_num_cvs() const {
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return get_num_u_cvs() * get_num_v_cvs();
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}
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/**
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* Returns the U index number of the given vertex within the EggPrimitive's
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* linear list of vertices. An EggNurbsSurface maps a linear list of vertices
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* to its 2-d mesh; this returns the U index number that corresponds to the
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* nth vertex in the list.
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*/
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INLINE int EggNurbsSurface::
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get_u_index(int vertex_index) const {
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nassertr(vertex_index >= 0 && vertex_index < get_num_cvs(), 0);
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return vertex_index % get_num_u_cvs();
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}
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/**
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* Returns the V index number of the given vertex within the EggPrimitive's
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* linear list of vertices. An EggNurbsSurface maps a linear list of vertices
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* to its 2-d mesh; this returns the V index number that corresponds to the
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* nth vertex in the list.
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*/
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INLINE int EggNurbsSurface::
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get_v_index(int vertex_index) const {
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nassertr(vertex_index >= 0 && vertex_index < get_num_cvs(), 0);
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return vertex_index / get_num_u_cvs();
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}
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/**
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* Returns the index number within the EggPrimitive's list of the control
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* vertex at position ui, vi.
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*/
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INLINE int EggNurbsSurface::
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get_vertex_index(int ui, int vi) const {
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nassertr(ui >= 0 && ui < get_num_u_cvs(), 0);
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nassertr(vi >= 0 && vi < get_num_v_cvs(), 0);
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return vi * get_num_u_cvs() + ui;
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}
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/**
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* Returns the nth knot value defined in the U direction.
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*/
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INLINE double EggNurbsSurface::
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get_u_knot(int k) const {
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nassertr(k >= 0 && k < (int)_u_knots.size(), 0.0);
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return _u_knots[k];
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}
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/**
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* Returns the nth knot value defined in the V direction.
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*/
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INLINE double EggNurbsSurface::
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get_v_knot(int k) const {
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nassertr(k >= 0 && k < (int)_v_knots.size(), 0.0);
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return _v_knots[k];
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}
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/**
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* Returns the control vertex at the indicate U, V position.
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*/
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INLINE EggVertex *EggNurbsSurface::
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get_cv(int ui, int vi) const {
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int vertex_index = get_vertex_index(ui, vi);
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return get_vertex(vertex_index);
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}
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