historical/toontown-classic.git/panda/include/eggNurbsSurface.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggNurbsSurface.I
* @author drose
* @date 2000-02-15
*/
/**
*
*/
INLINE EggNurbsSurface::
EggNurbsSurface(const std::string &name) : EggSurface(name) {
_u_order = 0;
_v_order = 0;
}
/**
*
*/
INLINE EggNurbsSurface::
EggNurbsSurface(const EggNurbsSurface &copy) :
EggSurface(copy),
_u_knots(copy._u_knots),
_v_knots(copy._v_knots),
_u_order(copy._u_order),
_v_order(copy._v_order)
{
}
/**
*
*/
INLINE EggNurbsSurface &EggNurbsSurface::
operator = (const EggNurbsSurface &copy) {
EggSurface::operator = (copy);
_u_knots = copy._u_knots;
_v_knots = copy._v_knots;
_u_order = copy._u_order;
_v_order = copy._v_order;
return *this;
}
/**
* Directly changes the order in the U direction to the indicated value (which
* must be an integer in the range 1 <= u_order <= 4). If possible, it is
* preferable to use the setup() method instead of this method, since changing
* the order directly may result in an invalid surface.
*/
INLINE void EggNurbsSurface::
set_u_order(int u_order) {
nassertv(u_order >= 1 && u_order <= 4);
_u_order = u_order;
}
/**
* Directly changes the order in the V direction to the indicated value (which
* must be an integer in the range 1 <= v_order <= 4). If possible, it is
* preferable to use the setup() method instead of this method, since changing
* the order directly may result in an invalid surface.
*/
INLINE void EggNurbsSurface::
set_v_order(int v_order) {
nassertv(v_order >= 1 && v_order <= 4);
_v_order = v_order;
}
/**
* Resets the value of the indicated knot as indicated. k must be in the
* range 0 <= k < get_num_u_knots(), and the value must be in the range
* get_u_knot(k - 1) <= value <= get_u_knot(k + 1).
*/
INLINE void EggNurbsSurface::
set_u_knot(int k, double value) {
nassertv(k >= 0 && k < (int)_u_knots.size());
_u_knots[k] = value;
}
/**
* Resets the value of the indicated knot as indicated. k must be in the
* range 0 <= k < get_num_v_knots(), and the value must be in the range
* get_v_knot(k - 1) <= value <= get_v_knot(k + 1).
*/
INLINE void EggNurbsSurface::
set_v_knot(int k, double value) {
nassertv(k >= 0 && k < (int)_v_knots.size());
_v_knots[k] = value;
}
/**
* Redefines the control vertex associated with a particular u, v coordinate
* pair. This is just a shorthand to access the EggPrimitive's normal vertex
* assignment for a 2-d control vertex.
*/
INLINE void EggNurbsSurface::
set_cv(int ui, int vi, EggVertex *vertex) {
int vertex_index = get_vertex_index(ui, vi);
set_vertex(vertex_index, vertex);
}
/**
* Returns the order of the surface in the U direction. The order is the
* degree of the NURBS equation plus 1; for a typical NURBS, the order is 4.
* With this implementation of NURBS, the order must be in the range [1, 4].
*/
INLINE int EggNurbsSurface::
get_u_order() const {
return _u_order;
}
/**
* Returns the order of the surface in the V direction. The order is the
* degree of the NURBS equation plus 1; for a typical NURBS, the order is 4.
* With this implementation of NURBS, the order must be in the range [1, 4].
*/
INLINE int EggNurbsSurface::
get_v_order() const {
return _v_order;
}
/**
* Returns the degree of the surface in the U direction. For a typical NURBS,
* the degree is 3.
*/
INLINE int EggNurbsSurface::
get_u_degree() const {
return _u_order - 1;
}
/**
* Returns the degree of the surface in the V direction. for a typical NURBS,
* the degree is 3.
*/
INLINE int EggNurbsSurface::
get_v_degree() const {
return _v_order - 1;
}
/**
* Returns the number of knots in the U direction.
*/
INLINE int EggNurbsSurface::
get_num_u_knots() const {
return _u_knots.size();
}
/**
* Returns the number of knots in the V direction.
*/
INLINE int EggNurbsSurface::
get_num_v_knots() const {
return _v_knots.size();
}
/**
* Returns the number of control vertices that should be present in the U
* direction. This is determined by the number of knots and the order; it
* does not necessarily reflect the number of vertices that have actually been
* added to the surface. (However, if the number of vertices in the surface
* are wrong, the surface is invalid.)
*/
INLINE int EggNurbsSurface::
get_num_u_cvs() const {
return get_num_u_knots() - get_u_order();
}
/**
* Returns the number of control vertices that should be present in the V
* direction. This is determined by the number of knots and the order; it
* does not necessarily reflect the number of vertices that have actually been
* added to the surface. (However, if the number of vertices in the surface
* are wrong, the surface is invalid.)
*/
INLINE int EggNurbsSurface::
get_num_v_cvs() const {
return get_num_v_knots() - get_v_order();
}
/**
* Returns the total number of control vertices that *should* be defined for
* the surface. This is determined by the number of knots and the order, in
* each direction; it does not necessarily reflect the number of vertices that
* have actually been added to the surface. (However, if the number of
* vertices in the surface are wrong, the surface is invalid.)
*/
INLINE int EggNurbsSurface::
get_num_cvs() const {
return get_num_u_cvs() * get_num_v_cvs();
}
/**
* Returns the U index number of the given vertex within the EggPrimitive's
* linear list of vertices. An EggNurbsSurface maps a linear list of vertices
* to its 2-d mesh; this returns the U index number that corresponds to the
* nth vertex in the list.
*/
INLINE int EggNurbsSurface::
get_u_index(int vertex_index) const {
nassertr(vertex_index >= 0 && vertex_index < get_num_cvs(), 0);
return vertex_index % get_num_u_cvs();
}
/**
* Returns the V index number of the given vertex within the EggPrimitive's
* linear list of vertices. An EggNurbsSurface maps a linear list of vertices
* to its 2-d mesh; this returns the V index number that corresponds to the
* nth vertex in the list.
*/
INLINE int EggNurbsSurface::
get_v_index(int vertex_index) const {
nassertr(vertex_index >= 0 && vertex_index < get_num_cvs(), 0);
return vertex_index / get_num_u_cvs();
}
/**
* Returns the index number within the EggPrimitive's list of the control
* vertex at position ui, vi.
*/
INLINE int EggNurbsSurface::
get_vertex_index(int ui, int vi) const {
nassertr(ui >= 0 && ui < get_num_u_cvs(), 0);
nassertr(vi >= 0 && vi < get_num_v_cvs(), 0);
return vi * get_num_u_cvs() + ui;
}
/**
* Returns the nth knot value defined in the U direction.
*/
INLINE double EggNurbsSurface::
get_u_knot(int k) const {
nassertr(k >= 0 && k < (int)_u_knots.size(), 0.0);
return _u_knots[k];
}
/**
* Returns the nth knot value defined in the V direction.
*/
INLINE double EggNurbsSurface::
get_v_knot(int k) const {
nassertr(k >= 0 && k < (int)_v_knots.size(), 0.0);
return _v_knots[k];
}
/**
* Returns the control vertex at the indicate U, V position.
*/
INLINE EggVertex *EggNurbsSurface::
get_cv(int ui, int vi) const {
int vertex_index = get_vertex_index(ui, vi);
return get_vertex(vertex_index);
}