995 lines
22 KiB
Text
995 lines
22 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file eggTexture.I
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* @author drose
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* @date 1999-01-18
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*/
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/**
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*
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*/
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INLINE void EggTexture::
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set_texture_type(TextureType texture_type) {
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_texture_type = texture_type;
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bool pattern_filename =
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(_texture_type == TT_3d_texture || _texture_type == TT_cube_map);
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_filename.set_pattern(pattern_filename);
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_fullpath.set_pattern(pattern_filename);
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}
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/**
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*
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*/
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INLINE EggTexture::TextureType EggTexture::
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get_texture_type() const {
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return _texture_type;
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}
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/**
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*
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*/
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INLINE void EggTexture::
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set_format(Format format) {
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_format = format;
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}
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/**
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*
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*/
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INLINE EggTexture::Format EggTexture::
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get_format() const {
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return _format;
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}
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/**
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*
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*/
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INLINE void EggTexture::
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set_compression_mode(CompressionMode mode) {
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_compression_mode = mode;
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}
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/**
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*
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*/
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INLINE EggTexture::CompressionMode EggTexture::
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get_compression_mode() const {
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return _compression_mode;
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}
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/**
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*
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*/
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INLINE void EggTexture::
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set_wrap_mode(WrapMode mode) {
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_wrap_mode = mode;
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}
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/**
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*
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*/
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INLINE EggTexture::WrapMode EggTexture::
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get_wrap_mode() const {
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return _wrap_mode;
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}
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/**
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*
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*/
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INLINE void EggTexture::
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set_wrap_u(WrapMode mode) {
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_wrap_u = mode;
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}
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/**
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* Returns the amount specified for U wrap. This may be unspecified, even if
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* there is an overall wrap value.
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*/
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INLINE EggTexture::WrapMode EggTexture::
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get_wrap_u() const {
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return _wrap_u;
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}
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/**
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* Determines the appropriate wrap in the U direction. This is different from
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* get_wrap_u() in that if the U wrap is unspecified, it returns the overall
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* wrap value.
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*/
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INLINE EggTexture::WrapMode EggTexture::
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determine_wrap_u() const {
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return (_wrap_u == WM_unspecified) ? get_wrap_mode() : get_wrap_u();
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}
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/**
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*
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*/
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INLINE void EggTexture::
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set_wrap_v(WrapMode mode) {
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_wrap_v = mode;
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}
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/**
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* Returns the amount specified for V wrap. This may be unspecified, even if
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* there is an overall wrap value.
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*/
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INLINE EggTexture::WrapMode EggTexture::
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get_wrap_v() const {
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return _wrap_v;
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}
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/**
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* Determines the appropriate wrap in the V direction. This is different from
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* get_wrap_v() in that if the V wrap is unspecified, it returns the overall
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* wrap value.
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*/
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INLINE EggTexture::WrapMode EggTexture::
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determine_wrap_v() const {
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return (_wrap_v == WM_unspecified) ? get_wrap_mode() : get_wrap_v();
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}
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/**
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*
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*/
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INLINE void EggTexture::
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set_wrap_w(WrapMode mode) {
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_wrap_w = mode;
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}
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/**
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* Returns the amount specified for W wrap. This may be unspecified, even if
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* there is an overall wrap value.
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*/
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INLINE EggTexture::WrapMode EggTexture::
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get_wrap_w() const {
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return _wrap_w;
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}
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/**
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* Determines the appropriate wrap in the W direction. This is different from
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* get_wrap_w() in that if the W wrap is unspecified, it returns the overall
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* wrap value.
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*/
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INLINE EggTexture::WrapMode EggTexture::
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determine_wrap_w() const {
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return (_wrap_w == WM_unspecified) ? get_wrap_mode() : get_wrap_w();
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}
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/**
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*
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*/
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INLINE void EggTexture::
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set_minfilter(FilterType type) {
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_minfilter = type;
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}
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/**
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*
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*/
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INLINE EggTexture::FilterType EggTexture::
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get_minfilter() const {
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return _minfilter;
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}
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/**
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*
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*/
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INLINE void EggTexture::
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set_magfilter(FilterType type) {
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_magfilter = type;
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}
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/**
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*
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*/
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INLINE EggTexture::FilterType EggTexture::
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get_magfilter() const {
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return _magfilter;
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}
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/**
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* Sets the degree of anisotropic filtering for this texture. 1 is off;
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* higher levels indicate filtering in effect.
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*/
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INLINE void EggTexture::
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set_anisotropic_degree(int anisotropic_degree) {
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_anisotropic_degree = anisotropic_degree;
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_flags |= F_has_anisotropic_degree;
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}
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/**
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* Removes the specification of anisotropic filtering from the texture.
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*/
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INLINE void EggTexture::
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clear_anisotropic_degree() {
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_anisotropic_degree = 0;
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_flags &= ~F_has_anisotropic_degree;
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}
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/**
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* Returns true if a value for the anisotropic filtering degree has been
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* specified for this texture, false otherwise.
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*/
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INLINE bool EggTexture::
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has_anisotropic_degree() const {
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return (_flags & F_has_anisotropic_degree) != 0;
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}
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/**
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* Returns the anisotropic filtering degree that has been specified for this
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* texture, or 0 if nothing has been specified.
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*/
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INLINE int EggTexture::
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get_anisotropic_degree() const {
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// note: _anisotropic_degree of 0 and 1 are equivalent (no anisotropic
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// filtering to be done by gsg)
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return _anisotropic_degree;
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}
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/**
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*
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*/
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INLINE void EggTexture::
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set_env_type(EnvType type) {
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_env_type = type;
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}
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/**
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*
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*/
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INLINE EggTexture::EnvType EggTexture::
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get_env_type() const {
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return _env_type;
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}
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/**
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*
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*/
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INLINE void EggTexture::
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set_combine_mode(CombineChannel channel, CombineMode cm) {
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nassertv((int)channel >= 0 && (int)channel < (int)CC_num_channels);
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_combiner[channel]._mode = cm;
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}
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/**
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*
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*/
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INLINE EggTexture::CombineMode EggTexture::
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get_combine_mode(CombineChannel channel) const {
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nassertr((int)channel >= 0 && (int)channel < (int)CC_num_channels, CM_unspecified);
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return _combiner[channel]._mode;
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}
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/**
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*
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*/
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INLINE void EggTexture::
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set_combine_source(CombineChannel channel, int n, CombineSource cs) {
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nassertv((int)channel >= 0 && (int)channel < (int)CC_num_channels);
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nassertv(n >= 0 && n < (int)CI_num_indices);
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_combiner[channel]._ops[n]._source = cs;
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}
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/**
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*
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*/
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INLINE EggTexture::CombineSource EggTexture::
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get_combine_source(CombineChannel channel, int n) const {
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nassertr((int)channel >= 0 && (int)channel < (int)CC_num_channels, CS_unspecified);
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nassertr(n >= 0 && n < (int)CI_num_indices, CS_unspecified);
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return _combiner[channel]._ops[n]._source;
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}
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/**
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*
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*/
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INLINE void EggTexture::
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set_combine_operand(CombineChannel channel, int n, CombineOperand co) {
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nassertv((int)channel >= 0 && (int)channel < (int)CC_num_channels);
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nassertv(n >= 0 && n < (int)CI_num_indices);
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_combiner[channel]._ops[n]._operand = co;
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}
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/**
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*
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*/
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INLINE EggTexture::CombineOperand EggTexture::
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get_combine_operand(CombineChannel channel, int n) const {
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nassertr((int)channel >= 0 && (int)channel < (int)CC_num_channels, CO_unspecified);
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nassertr(n >= 0 && n < (int)CI_num_indices, CO_unspecified);
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return _combiner[channel]._ops[n]._operand;
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}
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/**
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* Sets the saved_result flag. When this is true, the output of this stage is
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* not part of the normal pipeline--that is, it will not be supplied as the
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* "previous" source for the next texture stage--but it will instead be
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* supplied as the "last_saved_result" source for any future stages, until the
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* next TextureStage with a saved_result set true is encountered.
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*
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* This can be used to reuse the results of this texture stage as input to
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* more than one stage later in the pipeline.
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*
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* The last texture in the pipeline (the one with the highest sort value)
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* should not have this flag set.
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*/
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INLINE void EggTexture::
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set_saved_result(bool saved_result) {
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_saved_result = saved_result;
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}
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/**
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* Returns the current setting of the saved_result flag. See
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* set_saved_result().
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*/
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INLINE bool EggTexture::
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get_saved_result() const {
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return _saved_result;
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}
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/**
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*
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*/
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INLINE void EggTexture::
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set_tex_gen(TexGen tex_gen) {
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_tex_gen = tex_gen;
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}
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/**
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*
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*/
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INLINE EggTexture::TexGen EggTexture::
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get_tex_gen() const {
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return _tex_gen;
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}
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/**
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*
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*/
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INLINE void EggTexture::
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set_quality_level(QualityLevel quality_level) {
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_quality_level = quality_level;
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}
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/**
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*
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*/
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INLINE EggTexture::QualityLevel EggTexture::
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get_quality_level() const {
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return _quality_level;
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}
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/**
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* Specifies the particular TextureStage this texture will be rendered on by
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* name. If this is omitted, the texture will be rendered on the default
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* TextureStage, unless some other stage-specific property is specificied, in
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* which case the texture will be rendered on a TextureStage with the same
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* name as the tref. This is in support of multitexturing.
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*
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* Each different TextureStage in the world must be uniquely named.
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*/
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INLINE void EggTexture::
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set_stage_name(const std::string &stage_name) {
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_stage_name = stage_name;
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_flags |= F_has_stage_name;
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}
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/**
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* Removes the named TextureStage specification.
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*/
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INLINE void EggTexture::
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clear_stage_name() {
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_stage_name = std::string();
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_flags &= ~F_has_stage_name;
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}
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/**
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* Returns true if a stage name has been explicitly specified for this
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* texture, false otherwise.
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*/
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INLINE bool EggTexture::
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has_stage_name() const {
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return (_flags & F_has_stage_name) != 0;
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}
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/**
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* Returns the stage name that has been specified for this texture, or the
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* tref name if no texture stage has explicitly been specified.
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*/
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INLINE const std::string &EggTexture::
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get_stage_name() const {
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return has_stage_name() ? _stage_name : get_name();
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}
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/**
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* Sets the importance of this texture with respect to other textures also
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* applied on the same geometry. This is only meaningful in the presence of
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* multitexturing.
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*/
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INLINE void EggTexture::
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set_priority(int priority) {
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_priority = priority;
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_flags |= F_has_priority;
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}
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/**
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* Removes the specification of multitexture priority from the texture. The
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* default priority value is 0.
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*/
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INLINE void EggTexture::
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clear_priority() {
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_priority = 0;
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_flags &= ~F_has_priority;
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}
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/**
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* Returns true if a priority value for multitexture importance has been
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* specified for the texture, false otherwise.
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*/
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INLINE bool EggTexture::
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has_priority() const {
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return (_flags & F_has_priority) != 0;
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}
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/**
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* Returns the multitexture importance value that has been specified for the
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* texture, or 0 if no priority value has been specified.
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*/
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INLINE int EggTexture::
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get_priority() const {
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return _priority;
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}
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/**
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*
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*/
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INLINE void EggTexture::
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set_color(const LColor &color) {
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_color = color;
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_flags |= F_has_color;
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}
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/**
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*
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*/
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INLINE void EggTexture::
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clear_color() {
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_color.set(0.0f, 0.0f, 0.0f, 1.0f);
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_flags &= ~F_has_color;
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}
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/**
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* Returns true if a blend color has been specified for the texture.
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*/
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INLINE bool EggTexture::
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has_color() const {
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return (_flags & F_has_color) != 0;
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}
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/**
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* Returns the blend color if one has been specified, or (0, 0, 0, 1)
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* otherwise.
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*/
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INLINE const LColor &EggTexture::
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get_color() const {
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return _color;
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}
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/**
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*
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*/
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INLINE void EggTexture::
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set_border_color(const LColor &border_color) {
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_border_color = border_color;
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_flags |= F_has_border_color;
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}
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/**
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*
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*/
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|
INLINE void EggTexture::
|
||
|
clear_border_color() {
|
||
|
_border_color.set(0.0f, 0.0f, 0.0f, 1.0f);
|
||
|
_flags &= ~F_has_border_color;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns true if a border color has been specified for the texture.
|
||
|
*/
|
||
|
INLINE bool EggTexture::
|
||
|
has_border_color() const {
|
||
|
return (_flags & F_has_border_color) != 0;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the border color if one has been specified, or (0, 0, 0, 1)
|
||
|
* otherwise.
|
||
|
*/
|
||
|
INLINE const LColor &EggTexture::
|
||
|
get_border_color() const {
|
||
|
return _border_color;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Specifies the named set of texture coordinates that this texture will use
|
||
|
* when it is applied to geometry. Geometry may have multiple sets of texture
|
||
|
* coordinates defined, by name.
|
||
|
*
|
||
|
* If this is not specified for a particular texture, the default set of
|
||
|
* texture coordinates will be used.
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
set_uv_name(const std::string &uv_name) {
|
||
|
if (uv_name == "default" || uv_name.empty()) {
|
||
|
clear_uv_name();
|
||
|
} else {
|
||
|
_uv_name = uv_name;
|
||
|
_flags |= F_has_uv_name;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Removes the restriction to a particular named set of texture coordinates
|
||
|
* and restores the texture to using the default texture coordinates.
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
clear_uv_name() {
|
||
|
_uv_name = std::string();
|
||
|
_flags &= ~F_has_uv_name;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns true if a texcoord name has been explicitly specified for this
|
||
|
* texture, false otherwise.
|
||
|
*/
|
||
|
INLINE bool EggTexture::
|
||
|
has_uv_name() const {
|
||
|
return (_flags & F_has_uv_name) != 0;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the texcoord name that has been specified for this texture, or the
|
||
|
* empty string if no texcoord name has explicitly been specified.
|
||
|
*/
|
||
|
INLINE const std::string &EggTexture::
|
||
|
get_uv_name() const {
|
||
|
return _uv_name;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets an additional factor that will scale all three r, g, b components
|
||
|
* after the texture has been applied. This is used only when a combine mode
|
||
|
* is in effect.
|
||
|
*
|
||
|
* The only legal values are 1, 2, or 4.
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
set_rgb_scale(int rgb_scale) {
|
||
|
_rgb_scale = rgb_scale;
|
||
|
_flags |= F_has_rgb_scale;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Removes the rgb_scale from the texture and restores it to the default value
|
||
|
* of 1.
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
clear_rgb_scale() {
|
||
|
_rgb_scale = 1;
|
||
|
_flags &= ~F_has_rgb_scale;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns true if an rgb_scale has been specified for the texture, false
|
||
|
* otherwise.
|
||
|
*/
|
||
|
INLINE bool EggTexture::
|
||
|
has_rgb_scale() const {
|
||
|
return (_flags & F_has_rgb_scale) != 0;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the rgb_scale value that has been specified for the texture, or 1
|
||
|
* if no rgb_scale value has been specified.
|
||
|
*/
|
||
|
INLINE int EggTexture::
|
||
|
get_rgb_scale() const {
|
||
|
return _rgb_scale;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets an additional factor that will scale the alpha component after the
|
||
|
* texture has been applied. This is used only when a combine mode is in
|
||
|
* effect.
|
||
|
*
|
||
|
* The only legal values are 1, 2, or 4.
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
set_alpha_scale(int alpha_scale) {
|
||
|
_alpha_scale = alpha_scale;
|
||
|
_flags |= F_has_alpha_scale;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Removes the alpha_scale from the texture and restores it to the default
|
||
|
* value of 1.
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
clear_alpha_scale() {
|
||
|
_alpha_scale = 1;
|
||
|
_flags &= ~F_has_alpha_scale;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns true if an alpha_scale has been specified for the texture, false
|
||
|
* otherwise.
|
||
|
*/
|
||
|
INLINE bool EggTexture::
|
||
|
has_alpha_scale() const {
|
||
|
return (_flags & F_has_alpha_scale) != 0;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the alpha_scale value that has been specified for the texture, or 1
|
||
|
* if no alpha_scale value has been specified.
|
||
|
*/
|
||
|
INLINE int EggTexture::
|
||
|
get_alpha_scale() const {
|
||
|
return _alpha_scale;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Specifies a separate file that will be loaded in with the 1- or 3-component
|
||
|
* texture and applied as the alpha channel. This is useful when loading
|
||
|
* textures from file formats that do not support alpha, for instance jpg.
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
set_alpha_filename(const Filename &alpha_filename) {
|
||
|
_alpha_filename = alpha_filename;
|
||
|
_alpha_fullpath = alpha_filename;
|
||
|
_flags |= F_has_alpha_filename;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
clear_alpha_filename() {
|
||
|
_alpha_filename = Filename();
|
||
|
_alpha_fullpath = Filename();
|
||
|
_flags &= ~F_has_alpha_filename;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns true if a separate file for the alpha component has been applied,
|
||
|
* false otherwise. See set_alpha_filename().
|
||
|
*/
|
||
|
INLINE bool EggTexture::
|
||
|
has_alpha_filename() const {
|
||
|
return (_flags & F_has_alpha_filename) != 0;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the separate file assigned for the alpha channel. It is an error
|
||
|
* to call this unless has_alpha_filename() returns true. See
|
||
|
* set_alpha_filename().
|
||
|
*/
|
||
|
INLINE const Filename &EggTexture::
|
||
|
get_alpha_filename() const {
|
||
|
nassertr(has_alpha_filename(), _alpha_filename);
|
||
|
return _alpha_filename;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the full pathname to the alpha file, if it is known; otherwise,
|
||
|
* returns the same thing as get_alpha_filename().
|
||
|
*
|
||
|
* This function simply returns whatever was set by the last call to
|
||
|
* set_alpha_fullpath(). This string is not written to the egg file; its main
|
||
|
* purpose is to record the full path to the alpha filename if it is known,
|
||
|
* for egg structures that are generated in-memory and then immediately
|
||
|
* converted to a scene graph.
|
||
|
*/
|
||
|
INLINE const Filename &EggTexture::
|
||
|
get_alpha_fullpath() const {
|
||
|
return _alpha_fullpath;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Records the full pathname to the file, for the benefit of
|
||
|
* get_alpha_fullpath().
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
set_alpha_fullpath(const Filename &alpha_fullpath) {
|
||
|
_alpha_fullpath = alpha_fullpath;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* If a separate alpha-file is specified, this indicates which channel number
|
||
|
* should be extracted from this file to derive the alpha channel for the
|
||
|
* final image. The default is 0, which means the grayscale combination of r,
|
||
|
* g, b. Otherwise, this should be the 1-based channel number, for instance
|
||
|
* 1, 2, or 3 for r, g, or b, respectively, or 4 for the alpha channel of a
|
||
|
* four-component image.
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
set_alpha_file_channel(int alpha_file_channel) {
|
||
|
_alpha_file_channel = alpha_file_channel;
|
||
|
_flags |= F_has_alpha_file_channel;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Removes the specification of a particular channel to use from the alpha-
|
||
|
* file image.
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
clear_alpha_file_channel() {
|
||
|
_alpha_file_channel = 0;
|
||
|
_flags &= ~F_has_alpha_file_channel;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns true if a particular channel has been specified for the alpha-file
|
||
|
* image, false otherwise.
|
||
|
*/
|
||
|
INLINE bool EggTexture::
|
||
|
has_alpha_file_channel() const {
|
||
|
return (_flags & F_has_alpha_file_channel) != 0;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the particular channel that has been specified for the alpha-file
|
||
|
* image, or 0 if no channel has been specified. See
|
||
|
* set_alpha_file_channel().
|
||
|
*/
|
||
|
INLINE int EggTexture::
|
||
|
get_alpha_file_channel() const {
|
||
|
return _alpha_file_channel;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets the multiview flag.
|
||
|
*
|
||
|
* If multiview is true, the filename should contain a hash mark ('#'), which
|
||
|
* will be filled in with the view number; and a multiview texture will be
|
||
|
* defined with a series of images, one for each view.
|
||
|
*
|
||
|
* A multiview texture is most often used for stereo textures, but other uses
|
||
|
* are also possible, such as for texture animation.
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
set_multiview(bool multiview) {
|
||
|
_multiview = multiview;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the current setting of the multiview flag. See set_multiview().
|
||
|
*/
|
||
|
INLINE bool EggTexture::
|
||
|
get_multiview() const {
|
||
|
return _multiview;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* When loading a 3-D multiview texture, this parameter is necessary to
|
||
|
* specify how many views will be expected. The z size is determined
|
||
|
* implicitly from the number of images loaded.
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
set_num_views(int num_views) {
|
||
|
_num_views = num_views;
|
||
|
_flags |= F_has_num_views;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Removes the specification of the number of views for a 3-D multiview
|
||
|
* texture.
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
clear_num_views() {
|
||
|
_num_views = 0;
|
||
|
_flags &= ~F_has_num_views;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns true if the number of views has been specified for the 3-D
|
||
|
* multiview texture, false otherwise.
|
||
|
*/
|
||
|
INLINE bool EggTexture::
|
||
|
has_num_views() const {
|
||
|
return (_flags & F_has_num_views) != 0;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the specified number of views specified for the 3-D multiview
|
||
|
* texture. See set_num_views().
|
||
|
*/
|
||
|
INLINE int EggTexture::
|
||
|
get_num_views() const {
|
||
|
return _num_views;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets the read_mipmaps flag.
|
||
|
*
|
||
|
* If read_mipmaps is true, the filename should contain a hash mark ('#'),
|
||
|
* which will be filled in with the mipmap level number; and the texture will
|
||
|
* be defined with a series of images, one for each mipmap level.
|
||
|
*
|
||
|
* If the filename is of a type that already requires a hash mark, such as a
|
||
|
* cube map or a 3-d texture, then the filename should now require two hash
|
||
|
* marks, and the first one indicates the mipmap level number, while the
|
||
|
* second indicates the face number or 3-d level number.
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
set_read_mipmaps(bool read_mipmaps) {
|
||
|
_read_mipmaps = read_mipmaps;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the current setting of the read_mipmaps flag. See
|
||
|
* set_read_mipmaps().
|
||
|
*/
|
||
|
INLINE bool EggTexture::
|
||
|
get_read_mipmaps() const {
|
||
|
return _read_mipmaps;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets the minimum mipmap level that may be sampled.
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
set_min_lod(double min_lod) {
|
||
|
_min_lod = min_lod;
|
||
|
_flags |= F_has_min_lod;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Removes the specification of a minimum mipmap level from the texture.
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
clear_min_lod() {
|
||
|
_min_lod = -1000;
|
||
|
_flags &= ~F_has_min_lod;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns true if a value for the minimum mipmap level has been specified for
|
||
|
* this texture, false otherwise.
|
||
|
*/
|
||
|
INLINE bool EggTexture::
|
||
|
has_min_lod() const {
|
||
|
return (_flags & F_has_min_lod) != 0;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the minimum mipmap level that has been specified for this texture.
|
||
|
*/
|
||
|
INLINE double EggTexture::
|
||
|
get_min_lod() const {
|
||
|
return _min_lod;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets the maximum mipmap level that may be sampled.
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
set_max_lod(double max_lod) {
|
||
|
_max_lod = max_lod;
|
||
|
_flags |= F_has_max_lod;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Removes the specification of a maximum mipmap level from the texture.
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
clear_max_lod() {
|
||
|
_max_lod = 1000;
|
||
|
_flags &= ~F_has_max_lod;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns true if a value for the maximum mipmap level has been specified for
|
||
|
* this texture, false otherwise.
|
||
|
*/
|
||
|
INLINE bool EggTexture::
|
||
|
has_max_lod() const {
|
||
|
return (_flags & F_has_max_lod) != 0;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the maximum mipmap level that has been specified for this texture.
|
||
|
*/
|
||
|
INLINE double EggTexture::
|
||
|
get_max_lod() const {
|
||
|
return _max_lod;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets the mipmap level bias that is added to the mipmap level to be sampled.
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
set_lod_bias(double lod_bias) {
|
||
|
_lod_bias = lod_bias;
|
||
|
_flags |= F_has_lod_bias;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Removes the specification of a maximum mipmap level from the texture.
|
||
|
*/
|
||
|
INLINE void EggTexture::
|
||
|
clear_lod_bias() {
|
||
|
_lod_bias = 1000;
|
||
|
_flags &= ~F_has_lod_bias;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns true if a value for the maximum mipmap level has been specified for
|
||
|
* this texture, false otherwise.
|
||
|
*/
|
||
|
INLINE bool EggTexture::
|
||
|
has_lod_bias() const {
|
||
|
return (_flags & F_has_lod_bias) != 0;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the maximum mipmap level that has been specified for this texture.
|
||
|
*/
|
||
|
INLINE double EggTexture::
|
||
|
get_lod_bias() const {
|
||
|
return _lod_bias;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns an integer that represents the depth to which this texture is
|
||
|
* layered on all other textures in the egg file. In general, if texture A is
|
||
|
* layered over texture B, then sort(A) > sort(B). If texture A is never
|
||
|
* layered over any other texture, then sort(A) == 0. More than that is
|
||
|
* difficult to guarantee.
|
||
|
*/
|
||
|
INLINE int EggTexture::
|
||
|
get_multitexture_sort() const {
|
||
|
return _multitexture_sort;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE EggTexture::SourceAndOperand::
|
||
|
SourceAndOperand() :
|
||
|
_source(CS_unspecified),
|
||
|
_operand(CO_unspecified)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE EggTexture::Combiner::
|
||
|
Combiner() :
|
||
|
_mode(CM_unspecified)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE UniqueEggTextures::
|
||
|
UniqueEggTextures(int eq) : _eq(eq) {
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE bool UniqueEggTextures::
|
||
|
operator ()(const EggTexture *t1, const EggTexture *t2) const {
|
||
|
return t1->sorts_less_than(*t2, _eq);
|
||
|
}
|