historical/toontown-classic.git/panda/include/eggToBam.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggToBam.h
* @author drose
* @date 2000-06-28
*/
#ifndef EGGTOBAM_H
#define EGGTOBAM_H
#include "pandatoolbase.h"
#include "eggToSomething.h"
#include "pset.h"
#include "graphicsPipe.h"
class PandaNode;
class RenderState;
class Texture;
class GraphicsEngine;
class GraphicsStateGuardian;
class GraphicsOutput;
/**
*
*/
class EggToBam : public EggToSomething {
public:
EggToBam();
void run();
protected:
virtual bool handle_args(Args &args);
private:
void collect_textures(PandaNode *node);
void collect_textures(const RenderState *state);
void convert_txo(Texture *tex);
bool make_buffer();
private:
typedef pset<Texture *> Textures;
Textures _textures;
bool _has_egg_flatten;
int _egg_flatten;
bool _has_egg_combine_geoms;
int _egg_combine_geoms;
bool _egg_suppress_hidden;
bool _ls;
bool _has_compression_quality;
int _compression_quality;
bool _compression_off;
bool _tex_rawdata;
bool _tex_txo;
bool _tex_txopz;
bool _tex_ctex;
bool _tex_mipmap;
std::string _ctex_quality;
std::string _load_display;
// The rest of this is required to support -ctex.
PT(GraphicsPipe) _pipe;
GraphicsStateGuardian *_gsg;
GraphicsEngine *_engine;
GraphicsOutput *_buffer;
};
#endif