historical/toontown-classic.git/panda/include/eggTopstrip.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggTopstrip.h
* @author drose
* @date 2001-02-23
*/
#ifndef EGGTOPSTRIP_H
#define EGGTOPSTRIP_H
#include "pandatoolbase.h"
#include "eggCharacterFilter.h"
#include "luse.h"
#include "pvector.h"
class EggCharacterData;
class EggCharacterDb;
class EggJointData;
class EggJointPointer;
/**
* Reads a character model and/or animations and strips out the animation from
* one of the top joints from the entire character. Particularly useful for
* generating stackable character models from separately-extracted characters.
*/
class EggTopstrip : public EggCharacterFilter {
public:
EggTopstrip();
void run();
void check_transform_channels();
void strip_anim(EggCharacterData *char_data, EggJointData *joint_data,
int from_model, EggCharacterData *from_char,
EggJointData *top_joint, EggCharacterDb &db);
void strip_anim_vertices(EggNode *egg_node, int into_model,
int from_model, EggJointData *top_joint,
EggCharacterDb &db);
void adjust_transform(LMatrix4d &mat) const;
std::string _top_joint_name;
bool _got_invert_transform;
bool _invert_transform;
std::string _transform_channels;
Filename _channel_filename;
};
#endif