historical/toontown-classic.git/panda/include/eggXfmSAnim.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggXfmSAnim.I
* @author drose
* @date 1999-02-19
*/
/**
*
*/
INLINE EggXfmSAnim::
EggXfmSAnim(const std::string &name, CoordinateSystem cs) : EggGroupNode(name) {
_has_fps = false;
_coordsys = cs;
}
/**
*
*/
INLINE EggXfmSAnim::
EggXfmSAnim(const EggXfmSAnim &copy)
: EggGroupNode(copy),
_fps(copy._fps),
_has_fps(copy._has_fps),
_order(copy._order),
_coordsys(copy._coordsys) {
}
/**
*
*/
INLINE EggXfmSAnim &EggXfmSAnim::
operator = (const EggXfmSAnim &copy) {
EggGroupNode::operator = (copy);
_fps = copy._fps;
_has_fps = copy._has_fps;
_order = copy._order;
_coordsys = copy._coordsys;
return *this;
}
/**
*
*/
INLINE void EggXfmSAnim::
set_fps(double fps) {
_fps = fps;
_has_fps = true;
}
/**
*
*/
INLINE void EggXfmSAnim::
clear_fps() {
_has_fps = false;
}
/**
*
*/
INLINE bool EggXfmSAnim::
has_fps() const {
return _has_fps;
}
/**
* This is only valid if has_fps() returns true.
*/
INLINE double EggXfmSAnim::
get_fps() const {
nassertr(has_fps(), 0.0);
return _fps;
}
/**
*
*/
INLINE void EggXfmSAnim::
set_order(const std::string &order) {
_order = order;
}
/**
*
*/
INLINE void EggXfmSAnim::
clear_order() {
_order = "";
}
/**
*
*/
INLINE bool EggXfmSAnim::
has_order() const {
return !_order.empty();
}
/**
*
*/
INLINE const std::string &EggXfmSAnim::
get_order() const {
if (has_order()) {
return _order;
} else {
return get_standard_order();
}
}
/**
* Returns the standard order of matrix component composition. This is what
* the order string must be set to in order to use set_value() or add_data()
* successfully.
*/
INLINE const std::string &EggXfmSAnim::
get_standard_order() {
return _standard_order;
}
/**
* Returns the coordinate system this table believes it is defined within.
* This should always match the coordinate system of the EggData structure
* that owns it. It is necessary to store it here because the meaning of the
* h, p, and r columns depends on the coordinate system.
*/
INLINE CoordinateSystem EggXfmSAnim::
get_coordinate_system() const {
return _coordsys;
}
/**
* Removes all data from the table. It does this by removing all of its
* children.
*/
INLINE void EggXfmSAnim::
clear_data() {
EggGroupNode::clear();
}