151 lines
2.5 KiB
Text
151 lines
2.5 KiB
Text
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file eggXfmSAnim.I
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* @author drose
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* @date 1999-02-19
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*/
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/**
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*
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*/
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INLINE EggXfmSAnim::
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EggXfmSAnim(const std::string &name, CoordinateSystem cs) : EggGroupNode(name) {
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_has_fps = false;
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_coordsys = cs;
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}
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/**
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*
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*/
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INLINE EggXfmSAnim::
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EggXfmSAnim(const EggXfmSAnim ©)
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: EggGroupNode(copy),
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_fps(copy._fps),
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_has_fps(copy._has_fps),
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_order(copy._order),
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_coordsys(copy._coordsys) {
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}
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/**
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*
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*/
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INLINE EggXfmSAnim &EggXfmSAnim::
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operator = (const EggXfmSAnim ©) {
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EggGroupNode::operator = (copy);
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_fps = copy._fps;
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_has_fps = copy._has_fps;
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_order = copy._order;
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_coordsys = copy._coordsys;
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return *this;
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}
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/**
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*
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*/
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INLINE void EggXfmSAnim::
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set_fps(double fps) {
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_fps = fps;
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_has_fps = true;
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}
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/**
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*
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*/
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INLINE void EggXfmSAnim::
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clear_fps() {
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_has_fps = false;
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}
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/**
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*
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*/
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INLINE bool EggXfmSAnim::
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has_fps() const {
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return _has_fps;
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}
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/**
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* This is only valid if has_fps() returns true.
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*/
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INLINE double EggXfmSAnim::
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get_fps() const {
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nassertr(has_fps(), 0.0);
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return _fps;
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}
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/**
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*
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*/
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INLINE void EggXfmSAnim::
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set_order(const std::string &order) {
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_order = order;
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}
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/**
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*
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*/
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INLINE void EggXfmSAnim::
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clear_order() {
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_order = "";
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}
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/**
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*
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*/
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INLINE bool EggXfmSAnim::
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has_order() const {
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return !_order.empty();
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}
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/**
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*
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*/
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INLINE const std::string &EggXfmSAnim::
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get_order() const {
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if (has_order()) {
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return _order;
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} else {
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return get_standard_order();
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}
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}
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/**
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* Returns the standard order of matrix component composition. This is what
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* the order string must be set to in order to use set_value() or add_data()
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* successfully.
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*/
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INLINE const std::string &EggXfmSAnim::
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get_standard_order() {
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return _standard_order;
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}
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/**
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* Returns the coordinate system this table believes it is defined within.
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* This should always match the coordinate system of the EggData structure
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* that owns it. It is necessary to store it here because the meaning of the
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* h, p, and r columns depends on the coordinate system.
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*/
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INLINE CoordinateSystem EggXfmSAnim::
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get_coordinate_system() const {
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return _coordsys;
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}
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/**
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* Removes all data from the table. It does this by removing all of its
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* children.
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*/
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INLINE void EggXfmSAnim::
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clear_data() {
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EggGroupNode::clear();
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}
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