historical/toontown-classic.git/panda/include/evade.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file evade.h
* @author Deepak, John, Navin
* @date 2009-10-24
*/
#ifndef _EVADE_H
#define _EVADE_H
#include "aiGlobals.h"
#include "aiCharacter.h"
class AICharacter;
class EXPCL_PANDAAI Evade {
public:
AICharacter *_ai_char;
NodePath _evade_target;
float _evade_weight;
LVecBase3 _evade_direction;
double _evade_distance;
double _evade_relax_distance;
bool _evade_done;
bool _evade_activate_done;
Evade(AICharacter *ai_ch, NodePath target_object, double panic_distance,
double relax_distance, float evade_wt);
~Evade();
LVecBase3 do_evade();
void evade_activate();
};
#endif