historical/toontown-classic.git/panda/include/ffmpegAudio.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file ffmpegAudio.h
* @author jyelon
* @date 2007-08-01
*/
#ifndef FFMPEGAUDIO_H
#define FFMPEGAUDIO_H
#include "pandabase.h"
#include "movieAudio.h"
class FfmpegAudioCursor;
/**
* A stream that generates a sequence of audio samples.
*/
class EXPCL_FFMPEG FfmpegAudio : public MovieAudio {
PUBLISHED:
FfmpegAudio(const Filename &name);
virtual ~FfmpegAudio();
virtual PT(MovieAudioCursor) open();
static PT(MovieAudio) make(const Filename &name);
private:
friend class FfmpegAudioCursor;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWritableReferenceCount::init_type();
register_type(_type_handle, "FfmpegAudio",
MovieAudio::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "ffmpegAudio.I"
#endif // FFMPEGAUDIO_H