historical/toontown-classic.git/panda/include/flee.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file flee.h
* @author Deepak, John, Navin
* @date 2009-10-24
*/
#ifndef _FLEE_H
#define _FLEE_H
#include "aiGlobals.h"
#include "aiCharacter.h"
class AICharacter;
class EXPCL_PANDAAI Flee {
public:
AICharacter *_ai_char;
LVecBase3 _flee_position;
float _flee_weight;
LVecBase3 _flee_direction;
double _flee_distance;
double _flee_relax_distance;
LVecBase3 _flee_present_pos;
bool _flee_done;
bool _flee_activate_done;
Flee(AICharacter *ai_ch, NodePath target_object, double panic_distance = 10.0,
double relax_distance = 10.0, float flee_wt = 1.0);
Flee(AICharacter *ai_ch, LVecBase3 pos, double panic_distance = 10.0,
double relax_distance = 10.0, float flee_wt = 1.0);
~Flee();
LVecBase3 do_flee();
void flee_activate();
};
#endif