47 lines
1.1 KiB
C
47 lines
1.1 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file flee.h
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* @author Deepak, John, Navin
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* @date 2009-10-24
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*/
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#ifndef _FLEE_H
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#define _FLEE_H
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#include "aiGlobals.h"
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#include "aiCharacter.h"
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class AICharacter;
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class EXPCL_PANDAAI Flee {
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public:
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AICharacter *_ai_char;
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LVecBase3 _flee_position;
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float _flee_weight;
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LVecBase3 _flee_direction;
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double _flee_distance;
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double _flee_relax_distance;
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LVecBase3 _flee_present_pos;
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bool _flee_done;
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bool _flee_activate_done;
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Flee(AICharacter *ai_ch, NodePath target_object, double panic_distance = 10.0,
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double relax_distance = 10.0, float flee_wt = 1.0);
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Flee(AICharacter *ai_ch, LVecBase3 pos, double panic_distance = 10.0,
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double relax_distance = 10.0, float flee_wt = 1.0);
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~Flee();
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LVecBase3 do_flee();
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void flee_activate();
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};
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#endif
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