historical/toontown-classic.git/panda/include/lens.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file lens.h
* @author drose
* @date 1999-02-18
*/
#ifndef LENS_H
#define LENS_H
#include "pandabase.h"
#include "typedWritableReferenceCount.h"
#include "luse.h"
#include "geom.h"
#include "updateSeq.h"
#include "geomVertexData.h"
#include "pointerTo.h"
#include "cycleData.h"
#include "cycleDataReader.h"
#include "cycleDataWriter.h"
#include "pipelineCycler.h"
class BoundingVolume;
/**
* A base class for any number of different kinds of lenses, linear and
* otherwise. Presently, this includes perspective and orthographic lenses.
*
* A Lens object is the main part of a Camera node, which defines the
* fundamental interface to point-of-view for rendering. Lenses are also used
* in other contexts, however; for instance, a Spotlight is also defined using
* a lens.
*/
class EXPCL_PANDA_GOBJ Lens : public TypedWritableReferenceCount {
public:
Lens();
Lens(const Lens &copy);
void operator = (const Lens &copy);
PUBLISHED:
enum StereoChannel {
SC_mono = 0x00,
SC_left = 0x01,
SC_right = 0x02,
SC_stereo = 0x03, // == SC_left | SC_right
};
virtual PT(Lens) make_copy() const=0;
INLINE bool extrude(const LPoint2 &point2d,
LPoint3 &near_point, LPoint3 &far_point) const;
INLINE bool extrude(const LPoint3 &point2d,
LPoint3 &near_point, LPoint3 &far_point) const;
INLINE bool extrude_depth(const LPoint3 &point2d, LPoint3 &point3d) const;
INLINE bool extrude_vec(const LPoint2 &point2d, LVector3 &vec3d) const;
INLINE bool extrude_vec(const LPoint3 &point2d, LVector3 &vec3d) const;
INLINE bool project(const LPoint3 &point3d, LPoint3 &point2d) const;
INLINE bool project(const LPoint3 &point3d, LPoint2 &point2d) const;
INLINE void set_change_event(const std::string &event);
INLINE const std::string &get_change_event() const;
MAKE_PROPERTY(change_event, get_change_event, set_change_event);
void set_coordinate_system(CoordinateSystem cs);
INLINE CoordinateSystem get_coordinate_system() const;
MAKE_PROPERTY(coordinate_system, get_coordinate_system,
set_coordinate_system);
void clear();
INLINE void set_film_size(PN_stdfloat width);
INLINE void set_film_size(PN_stdfloat width, PN_stdfloat height);
INLINE void set_film_size(const LVecBase2 &film_size);
INLINE const LVecBase2 &get_film_size() const;
MAKE_PROPERTY(film_size, get_film_size, set_film_size);
INLINE void set_film_offset(PN_stdfloat x, PN_stdfloat y);
INLINE void set_film_offset(const LVecBase2 &film_offset);
INLINE const LVector2 &get_film_offset() const;
MAKE_PROPERTY(film_offset, get_film_offset, set_film_offset);
INLINE void set_focal_length(PN_stdfloat focal_length);
INLINE PN_stdfloat get_focal_length() const;
MAKE_PROPERTY(focal_length, get_focal_length, set_focal_length);
void set_min_fov(PN_stdfloat min_fov);
INLINE void set_fov(PN_stdfloat fov);
INLINE void set_fov(PN_stdfloat hfov, PN_stdfloat vfov);
INLINE void set_fov(const LVecBase2 &fov);
INLINE const LVecBase2 &get_fov() const;
INLINE PN_stdfloat get_hfov() const;
INLINE PN_stdfloat get_vfov() const;
PN_stdfloat get_min_fov() const;
MAKE_PROPERTY(fov, get_fov, set_fov);
MAKE_PROPERTY(min_fov, get_min_fov, set_min_fov);
INLINE void set_aspect_ratio(PN_stdfloat aspect_ratio);
INLINE PN_stdfloat get_aspect_ratio() const;
MAKE_PROPERTY(aspect_ratio, get_aspect_ratio, set_aspect_ratio);
INLINE void set_near(PN_stdfloat near_distance);
INLINE PN_stdfloat get_near() const;
INLINE void set_far(PN_stdfloat far_distance);
INLINE PN_stdfloat get_far() const;
INLINE void set_near_far(PN_stdfloat near_distance, PN_stdfloat far_distance);
MAKE_PROPERTY(near, get_near, set_near);
MAKE_PROPERTY(far, get_far, set_far);
static PN_stdfloat get_default_near();
static PN_stdfloat get_default_far();
INLINE void set_view_hpr(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r);
void set_view_hpr(const LVecBase3 &view_hpr);
const LVecBase3 &get_view_hpr() const;
MAKE_PROPERTY(view_hpr, get_view_hpr, set_view_hpr);
INLINE void set_view_vector(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z, PN_stdfloat i, PN_stdfloat j, PN_stdfloat k);
void set_view_vector(const LVector3 &view_vector, const LVector3 &up_vector);
const LVector3 &get_view_vector() const;
const LVector3 &get_up_vector() const;
LPoint3 get_nodal_point() const;
MAKE_PROPERTY(nodal_point, get_nodal_point);
INLINE void set_interocular_distance(PN_stdfloat interocular_distance);
INLINE PN_stdfloat get_interocular_distance() const;
INLINE void set_convergence_distance(PN_stdfloat convergence_distance);
INLINE PN_stdfloat get_convergence_distance() const;
MAKE_PROPERTY(interocular_distance, get_interocular_distance, set_interocular_distance);
MAKE_PROPERTY(convergence_distance, get_convergence_distance, set_convergence_distance);
INLINE void set_view_mat(const LMatrix4 &view_mat);
INLINE const LMatrix4 &get_view_mat() const;
void clear_view_mat();
MAKE_PROPERTY(view_mat, get_view_mat, set_view_mat);
void set_keystone(const LVecBase2 &keystone);
INLINE const LVecBase2 &get_keystone() const;
void clear_keystone();
MAKE_PROPERTY(keystone, get_keystone, set_keystone);
void set_custom_film_mat(const LMatrix4 &custom_film_mat);
INLINE const LMatrix4 &get_custom_film_mat() const;
void clear_custom_film_mat();
// These flags are passed in as the last parameter to control the behavior
// of set_frustum_from_corners(). See the documentation for that method for
// an explanation of each flag.
enum FromCorners {
FC_roll = 0x0001,
FC_camera_plane = 0x0002,
FC_off_axis = 0x0004,
FC_aspect_ratio = 0x0008,
FC_shear = 0x0010,
FC_keystone = 0x0020,
};
void set_frustum_from_corners(const LVecBase3 &ul, const LVecBase3 &ur,
const LVecBase3 &ll, const LVecBase3 &lr,
int flags);
void recompute_all();
virtual bool is_linear() const;
virtual bool is_perspective() const;
virtual bool is_orthographic() const;
virtual PT(Geom) make_geometry();
virtual PT(BoundingVolume) make_bounds() const;
INLINE const LMatrix4 &get_projection_mat(StereoChannel channel = SC_mono) const;
INLINE const LMatrix4 &get_projection_mat_inv(StereoChannel channel = SC_mono) const;
INLINE const LMatrix4 &get_film_mat() const;
INLINE const LMatrix4 &get_film_mat_inv() const;
INLINE const LMatrix4 &get_lens_mat() const;
INLINE const LMatrix4 &get_lens_mat_inv() const;
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent_level = 0) const;
INLINE UpdateSeq get_last_change() const;
protected:
class CData;
INLINE void do_adjust_user_flags(CData *cdata, int clear_flags, int set_flags);
INLINE void do_adjust_comp_flags(CData *cdata, int clear_flags, int set_flags);
void do_set_film_size(CData *cdata, PN_stdfloat width);
void do_set_film_size(CData *cdata, const LVecBase2 &film_size);
const LVecBase2 &do_get_film_size(const CData *cdata) const;
INLINE void do_set_film_offset(CData *cdata, const LVecBase2 &film_offset);
INLINE const LVector2 &do_get_film_offset(const CData *cdata) const;
void do_set_focal_length(CData *cdata, PN_stdfloat focal_length);
PN_stdfloat do_get_focal_length(const CData *cdata) const;
void do_set_fov(CData *cdata, PN_stdfloat fov);
void do_set_fov(CData *cdata, const LVecBase2 &fov);
const LVecBase2 &do_get_fov(const CData *cdata) const;
void do_set_aspect_ratio(CData *cdata, PN_stdfloat aspect_ratio);
PN_stdfloat do_get_aspect_ratio(const CData *cdata) const;
INLINE void do_set_near(CData *cdata, PN_stdfloat near_distance);
INLINE PN_stdfloat do_get_near(const CData *cdata) const;
INLINE void do_set_far(CData *cdata, PN_stdfloat far_distance);
INLINE PN_stdfloat do_get_far(const CData *cdata) const;
INLINE void do_set_near_far(CData *cdata, PN_stdfloat near_distance, PN_stdfloat far_distance);
const LMatrix4 &do_get_projection_mat(const CData *cdata, StereoChannel channel = SC_mono) const;
const LMatrix4 &do_get_projection_mat_inv(const CData *cdata, StereoChannel channel = SC_mono) const;
const LMatrix4 &do_get_film_mat(const CData *cdata) const;
const LMatrix4 &do_get_film_mat_inv(const CData *cdata) const;
const LMatrix4 &do_get_lens_mat(const CData *cdata) const;
const LMatrix4 &do_get_lens_mat_inv(const CData *cdata) const;
void do_set_interocular_distance(CData *cdata, PN_stdfloat interocular_distance);
void do_set_convergence_distance(CData *cdata, PN_stdfloat convergence_distance);
void do_set_view_mat(CData *cdata, const LMatrix4 &view_mat);
const LMatrix4 &do_get_view_mat(const CData *cdata) const;
void do_throw_change_event(CData *cdata);
virtual bool do_extrude(const CData *cdata, const LPoint3 &point2d,
LPoint3 &near_point, LPoint3 &far_point) const;
virtual bool do_extrude_depth(const CData *cdata, const LPoint3 &point2d,
LPoint3 &point3d) const;
bool do_extrude_depth_with_mat(const CData *cdata, const LPoint3 &point2d,
LPoint3 &point3d) const;
virtual bool do_extrude_vec(const CData *cdata,
const LPoint3 &point2d, LVector3 &vec) const;
virtual bool do_project(const CData *cdata,
const LPoint3 &point3d, LPoint3 &point2d) const;
virtual void do_compute_film_size(CData *cdata);
virtual void do_compute_focal_length(CData *cdata);
virtual void do_compute_fov(CData *cdata);
virtual void do_compute_aspect_ratio(CData *cdata);
virtual void do_compute_view_hpr(CData *cdata);
virtual void do_compute_view_vector(CData *cdata);
virtual void do_compute_projection_mat(CData *cdata);
virtual void do_compute_film_mat(CData *cdata);
virtual void do_compute_lens_mat(CData *cdata);
virtual PN_stdfloat fov_to_film(PN_stdfloat fov, PN_stdfloat focal_length, bool horiz) const;
virtual PN_stdfloat fov_to_focal_length(PN_stdfloat fov, PN_stdfloat film_size, bool horiz) const;
virtual PN_stdfloat film_to_fov(PN_stdfloat film_size, PN_stdfloat focal_length, bool horiz) const;
private:
void do_resequence_fov_triad(const CData *cdata,
char &newest, char &older_a, char &older_b) const;
int do_define_geom_data(CData *cdata);
static void build_shear_mat(LMatrix4 &shear_mat,
const LPoint3 &cul, const LPoint3 &cur,
const LPoint3 &cll, const LPoint3 &clr);
static PN_stdfloat sqr_dist_to_line(const LPoint3 &point, const LPoint3 &origin,
const LVector3 &vec);
protected:
enum UserFlags {
// Parameters the user may have explicitly specified.
UF_film_width = 0x0001,
UF_film_height = 0x0002,
UF_focal_length = 0x0004,
UF_hfov = 0x0008,
UF_vfov = 0x0010,
UF_aspect_ratio = 0x0020,
UF_view_hpr = 0x0040,
UF_view_vector = 0x0080,
UF_interocular_distance = 0x0100,
UF_convergence_distance = 0x0200,
UF_view_mat = 0x0400,
UF_keystone = 0x0800,
UF_min_fov = 0x1000,
UF_custom_film_mat = 0x2000,
};
enum CompFlags {
// Values that may need to be recomputed.
CF_film_mat = 0x0001,
CF_film_mat_inv = 0x0002,
CF_lens_mat = 0x0004,
CF_lens_mat_inv = 0x0008,
CF_projection_mat = 0x0010,
CF_projection_mat_inv = 0x0020,
CF_projection_mat_left_inv = 0x0040,
CF_projection_mat_right_inv = 0x0080,
CF_mat = 0x00ff, // all of the above.
CF_film_size = 0x0100,
CF_aspect_ratio = 0x0200,
CF_view_hpr = 0x0400,
CF_view_vector = 0x0800,
CF_focal_length = 0x1000,
CF_fov = 0x2000,
};
// This is the data that must be cycled between pipeline stages.
class EXPCL_PANDA_GOBJ CData : public CycleData {
public:
CData();
CData(const CData &copy);
ALLOC_DELETED_CHAIN(CData);
virtual CycleData *make_copy() const;
virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
virtual void fillin(DatagramIterator &scan, BamReader *manager);
virtual TypeHandle get_parent_type() const {
return Lens::get_class_type();
}
void clear();
std::string _change_event;
UpdateSeq _last_change;
CoordinateSystem _cs;
LVecBase2 _film_size;
LVector2 _film_offset;
PN_stdfloat _focal_length;
LVecBase2 _fov;
PN_stdfloat _min_fov;
PN_stdfloat _aspect_ratio;
PN_stdfloat _near_distance, _far_distance;
LVecBase3 _view_hpr;
LVector3 _view_vector, _up_vector;
PN_stdfloat _interocular_distance;
PN_stdfloat _convergence_distance;
LVecBase2 _keystone;
LMatrix4 _custom_film_mat;
LMatrix4 _film_mat, _film_mat_inv;
LMatrix4 _lens_mat, _lens_mat_inv;
LMatrix4 _projection_mat, _projection_mat_inv;
LMatrix4 _projection_mat_left, _projection_mat_left_inv;
LMatrix4 _projection_mat_right, _projection_mat_right_inv;
short _user_flags;
short _comp_flags;
// The user may only specify two of these three parameters. Specifying
// the third parameter wipes out the first one specified. We therefore
// need to remember the order in which the user has specified these three
// parameters. A bit of a mess.
char _focal_length_seq, _fov_seq, _film_size_seq;
PT(GeomVertexData) _geom_data;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
register_type(_type_handle, "Lens::CData");
}
private:
static TypeHandle _type_handle;
};
PipelineCycler<CData> _cycler;
typedef CycleDataReader<CData> CDReader;
typedef CycleDataWriter<CData> CDWriter;
public:
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
void fillin(DatagramIterator &scan, BamReader *manager);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWritableReferenceCount::init_type();
register_type(_type_handle, "Lens",
TypedWritableReferenceCount::get_class_type());
CData::init_type();
}
private:
static TypeHandle _type_handle;
};
EXPCL_PANDA_GOBJ INLINE std::ostream &operator << (std::ostream &out, const Lens &lens);
#include "lens.I"
#endif