historical/toontown-classic.git/panda/include/lightMutex.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file lightMutex.h
* @author drose
* @date 2008-10-08
*/
#ifndef LIGHTMUTEX_H
#define LIGHTMUTEX_H
#include "pandabase.h"
#include "mutexDebug.h"
#include "lightMutexDirect.h"
/**
* This is a standard, non-reentrant mutex, similar to the Mutex class. It is
* different from Mutex in the case of SIMPLE_THREADS: in this case, the
* LightMutex class compiles to nothing; it performs no locking whatsoever.
* It is therefore useful only to protect very small sections of code, during
* which you are confident there will be no thread yields.
*
* In the normal, system-threaded implementation, this class is exactly the
* same as Mutex.
*
* ConditionVars cannot be used with LightMutex; they work only with Mutex.
*
* This class inherits its implementation either from MutexDebug or
* LightMutexDirect, depending on the definition of DEBUG_THREADS.
*/
#ifdef DEBUG_THREADS
class EXPCL_PANDA_PIPELINE LightMutex : public MutexDebug
#else
class EXPCL_PANDA_PIPELINE LightMutex : public LightMutexDirect
#endif // DEBUG_THREADS
{
PUBLISHED:
INLINE LightMutex();
public:
INLINE explicit LightMutex(const char *name);
PUBLISHED:
INLINE explicit LightMutex(const std::string &name);
LightMutex(const LightMutex &copy) = delete;
~LightMutex() = default;
LightMutex &operator = (const LightMutex &copy) = delete;
};
#include "lightMutex.I"
#endif