historical/toontown-classic.git/panda/include/linearNoiseForce.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file linearNoiseForce.h
* @author charles
* @date 2000-06-13
*/
#ifndef LINEARNOISEFORCE_H
#define LINEARNOISEFORCE_H
#include "pandabase.h"
#include "linearRandomForce.h"
#include "configVariableInt.h"
/**
* Repeating noise force vector.
*/
class EXPCL_PANDA_PHYSICS LinearNoiseForce : public LinearRandomForce {
PUBLISHED:
explicit LinearNoiseForce(PN_stdfloat a = 1.0f, bool m = false);
LinearNoiseForce(const LinearNoiseForce &copy);
virtual ~LinearNoiseForce();
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent=0) const;
public:
static ConfigVariableInt _random_seed;
static void init_noise_tables();
private:
static unsigned char _prn_table[256];
static LVector3 _gradient_table[256];
static bool _initialized;
INLINE PN_stdfloat cubic_step(const PN_stdfloat x) const;
INLINE LVector3 vlerp(const PN_stdfloat t, const LVector3& v0, const LVector3& v1) const;
INLINE unsigned char get_prn_entry(const LPoint3& point) const;
INLINE unsigned char get_prn_entry(const PN_stdfloat x, const PN_stdfloat y, const PN_stdfloat z) const;
INLINE LVector3& get_lattice_entry(const LPoint3& point);
INLINE LVector3& get_lattice_entry(const PN_stdfloat x, const PN_stdfloat y, const PN_stdfloat z);
INLINE unsigned char prn_lookup(int index) const;
virtual LVector3 get_child_vector(const PhysicsObject *po);
virtual LinearForce *make_copy();
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LinearRandomForce::init_type();
register_type(_type_handle, "LinearNoiseForce",
LinearRandomForce::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "linearNoiseForce.I"
#endif // LINEARNOISEFORCE_H