historical/toontown-classic.git/panda/include/linearRandomForce.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file linearRandomForce.h
* @author charles
* @date 2000-06-19
*/
#ifndef LINEARRANDOMFORCE_H
#define LINEARRANDOMFORCE_H
#include <stdlib.h>
#include "cmath.h"
#include "mathNumbers.h"
#include "linearForce.h"
/**
* Pure virtual, parent to noiseForce and jitterForce
*/
class EXPCL_PANDA_PHYSICS LinearRandomForce : public LinearForce {
PUBLISHED:
virtual ~LinearRandomForce();
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent=0) const;
protected:
static PN_stdfloat bounded_rand();
static LVector3 random_unit_vector();
LinearRandomForce(PN_stdfloat a = 1.0f, bool m = false);
LinearRandomForce(const LinearRandomForce &copy);
virtual LVector3 get_child_vector(const PhysicsObject *po) = 0;
virtual LinearForce *make_copy() = 0;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LinearForce::init_type();
register_type(_type_handle, "LinearRandomForce",
LinearForce::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "linearRandomForce.I"
#endif // LINEARRANDOMFORCE_H