historical/toontown-classic.git/panda/include/linearVectorForce.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file linearVectorForce.h
* @author charles
* @date 2000-06-13
*/
#ifndef LINEARVECTORFORCE_H
#define LINEARVECTORFORCE_H
#include "linearForce.h"
/**
* Simple directed vector force. Suitable for gravity, non-turbulent wind,
* etc...
*/
class EXPCL_PANDA_PHYSICS LinearVectorForce : public LinearForce {
PUBLISHED:
explicit LinearVectorForce(const LVector3& vec, PN_stdfloat a = 1.0f, bool mass = false);
explicit LinearVectorForce(PN_stdfloat x = 0.0f, PN_stdfloat y = 0.0f, PN_stdfloat z = 0.0f,
PN_stdfloat a = 1.0f, bool mass = false);
LinearVectorForce(const LinearVectorForce &copy);
virtual ~LinearVectorForce();
INLINE void set_vector(const LVector3& v);
INLINE void set_vector(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
INLINE LVector3 get_local_vector() const;
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent=0) const;
public:
INLINE LinearVectorForce& operator += (const LinearVectorForce &other);
private:
LVector3 _fvec;
virtual LinearForce *make_copy();
virtual LVector3 get_child_vector(const PhysicsObject *po);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LinearForce::init_type();
register_type(_type_handle, "LinearVectorForce",
LinearForce::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "linearVectorForce.I"
#endif // LINEARVECTORFORCE_H