68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file linearVectorForce.h
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* @author charles
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* @date 2000-06-13
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*/
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#ifndef LINEARVECTORFORCE_H
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#define LINEARVECTORFORCE_H
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#include "linearForce.h"
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/**
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* Simple directed vector force. Suitable for gravity, non-turbulent wind,
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* etc...
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*/
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class EXPCL_PANDA_PHYSICS LinearVectorForce : public LinearForce {
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PUBLISHED:
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explicit LinearVectorForce(const LVector3& vec, PN_stdfloat a = 1.0f, bool mass = false);
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explicit LinearVectorForce(PN_stdfloat x = 0.0f, PN_stdfloat y = 0.0f, PN_stdfloat z = 0.0f,
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PN_stdfloat a = 1.0f, bool mass = false);
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LinearVectorForce(const LinearVectorForce ©);
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virtual ~LinearVectorForce();
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INLINE void set_vector(const LVector3& v);
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INLINE void set_vector(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
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INLINE LVector3 get_local_vector() const;
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virtual void output(std::ostream &out) const;
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virtual void write(std::ostream &out, int indent=0) const;
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public:
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INLINE LinearVectorForce& operator += (const LinearVectorForce &other);
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private:
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LVector3 _fvec;
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virtual LinearForce *make_copy();
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virtual LVector3 get_child_vector(const PhysicsObject *po);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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LinearForce::init_type();
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register_type(_type_handle, "LinearVectorForce",
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LinearForce::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "linearVectorForce.I"
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#endif // LINEARVECTORFORCE_H
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