historical/toontown-classic.git/panda/include/lmat_ops_src.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file lmat_ops_src.I
* @author drose
* @date 2000-03-08
*/
/**
*
*/
INLINE_LINMATH FLOATNAME(LVecBase3)
operator * (const FLOATNAME(LVecBase3) &v, const FLOATNAME(LMatrix3) &m) {
return m.xform(v);
}
INLINE_LINMATH void
operator *= (FLOATNAME(LVecBase3) &v, const FLOATNAME(LMatrix3) &m) {
m.xform_in_place(v);
}
INLINE_LINMATH FLOATNAME(LVector3)
operator * (const FLOATNAME(LVector3) &v, const FLOATNAME(LMatrix3) &m) {
return m.xform(v);
}
INLINE_LINMATH void
operator *= (FLOATNAME(LVector3) &v, const FLOATNAME(LMatrix3) &m) {
m.xform_in_place(v);
}
INLINE_LINMATH FLOATNAME(LPoint3)
operator * (const FLOATNAME(LPoint3) &v, const FLOATNAME(LMatrix3) &m) {
return m.xform(v);
}
INLINE_LINMATH void
operator *= (FLOATNAME(LPoint3) &v, const FLOATNAME(LMatrix3) &m) {
m.xform_in_place(v);
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVector2)
operator * (const FLOATNAME(LVector2) &v, const FLOATNAME(LMatrix3) &m) {
return m.xform_vec(v);
}
INLINE_LINMATH void
operator *= (FLOATNAME(LVector2) &v, const FLOATNAME(LMatrix3) &m) {
m.xform_vec_in_place(v);
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LPoint2)
operator * (const FLOATNAME(LPoint2) &v, const FLOATNAME(LMatrix3) &m) {
return m.xform_point(v);
}
INLINE_LINMATH void
operator *= (FLOATNAME(LPoint2) &v, const FLOATNAME(LMatrix3) &m) {
m.xform_point_in_place(v);
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVecBase4)
operator * (const FLOATNAME(LVecBase4) &v, const FLOATNAME(LMatrix4) &m) {
return m.xform(v);
}
INLINE_LINMATH void
operator *= (FLOATNAME(LVecBase4) &v, const FLOATNAME(LMatrix4) &m) {
m.xform_in_place(v);
}
INLINE_LINMATH FLOATNAME(LVector4)
operator * (const FLOATNAME(LVector4) &v, const FLOATNAME(LMatrix4) &m) {
return m.xform(v);
}
INLINE_LINMATH FLOATNAME(LPoint4)
operator * (const FLOATNAME(LPoint4) &v, const FLOATNAME(LMatrix4) &m) {
return m.xform(v);
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVector3)
operator * (const FLOATNAME(LVector3) &v, const FLOATNAME(LMatrix4) &m) {
return m.xform_vec(v);
}
INLINE_LINMATH void
operator *= (FLOATNAME(LVector3) &v, const FLOATNAME(LMatrix4) &m) {
m.xform_vec_in_place(v);
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LPoint3)
operator * (const FLOATNAME(LPoint3) &v, const FLOATNAME(LMatrix4) &m) {
return m.xform_point(v);
}
INLINE_LINMATH void
operator *= (FLOATNAME(LPoint3) &v, const FLOATNAME(LMatrix4) &m) {
m.xform_point_in_place(v);
}
/**
* Writes the value to the datagram.
*/
INLINE_LINMATH void
generic_write_datagram(Datagram &dest, const FLOATNAME(LMatrix3) &value) {
value.write_datagram(dest);
}
/**
* Reads the value from the datagram.
*/
INLINE_LINMATH void
generic_read_datagram(FLOATNAME(LMatrix3) &result, DatagramIterator &source) {
result.read_datagram(source);
}
/**
* Writes the value to the datagram.
*/
INLINE_LINMATH void
generic_write_datagram(Datagram &dest, const FLOATNAME(LMatrix4) &value) {
value.write_datagram(dest);
}
/**
* Reads the value from the datagram.
*/
INLINE_LINMATH void
generic_read_datagram(FLOATNAME(LMatrix4) &result, DatagramIterator &source) {
result.read_datagram(source);
}