152 lines
3.3 KiB
Text
152 lines
3.3 KiB
Text
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file lmat_ops_src.I
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* @author drose
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* @date 2000-03-08
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*/
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/**
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*
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*/
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INLINE_LINMATH FLOATNAME(LVecBase3)
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operator * (const FLOATNAME(LVecBase3) &v, const FLOATNAME(LMatrix3) &m) {
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return m.xform(v);
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}
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INLINE_LINMATH void
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operator *= (FLOATNAME(LVecBase3) &v, const FLOATNAME(LMatrix3) &m) {
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m.xform_in_place(v);
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}
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INLINE_LINMATH FLOATNAME(LVector3)
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operator * (const FLOATNAME(LVector3) &v, const FLOATNAME(LMatrix3) &m) {
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return m.xform(v);
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}
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INLINE_LINMATH void
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operator *= (FLOATNAME(LVector3) &v, const FLOATNAME(LMatrix3) &m) {
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m.xform_in_place(v);
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}
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INLINE_LINMATH FLOATNAME(LPoint3)
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operator * (const FLOATNAME(LPoint3) &v, const FLOATNAME(LMatrix3) &m) {
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return m.xform(v);
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}
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INLINE_LINMATH void
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operator *= (FLOATNAME(LPoint3) &v, const FLOATNAME(LMatrix3) &m) {
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m.xform_in_place(v);
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}
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/**
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*
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*/
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INLINE_LINMATH FLOATNAME(LVector2)
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operator * (const FLOATNAME(LVector2) &v, const FLOATNAME(LMatrix3) &m) {
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return m.xform_vec(v);
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}
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INLINE_LINMATH void
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operator *= (FLOATNAME(LVector2) &v, const FLOATNAME(LMatrix3) &m) {
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m.xform_vec_in_place(v);
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}
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/**
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*
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*/
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INLINE_LINMATH FLOATNAME(LPoint2)
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operator * (const FLOATNAME(LPoint2) &v, const FLOATNAME(LMatrix3) &m) {
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return m.xform_point(v);
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}
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INLINE_LINMATH void
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operator *= (FLOATNAME(LPoint2) &v, const FLOATNAME(LMatrix3) &m) {
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m.xform_point_in_place(v);
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}
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/**
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*
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*/
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INLINE_LINMATH FLOATNAME(LVecBase4)
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operator * (const FLOATNAME(LVecBase4) &v, const FLOATNAME(LMatrix4) &m) {
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return m.xform(v);
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}
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INLINE_LINMATH void
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operator *= (FLOATNAME(LVecBase4) &v, const FLOATNAME(LMatrix4) &m) {
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m.xform_in_place(v);
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}
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INLINE_LINMATH FLOATNAME(LVector4)
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operator * (const FLOATNAME(LVector4) &v, const FLOATNAME(LMatrix4) &m) {
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return m.xform(v);
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}
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INLINE_LINMATH FLOATNAME(LPoint4)
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operator * (const FLOATNAME(LPoint4) &v, const FLOATNAME(LMatrix4) &m) {
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return m.xform(v);
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}
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/**
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*
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*/
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INLINE_LINMATH FLOATNAME(LVector3)
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operator * (const FLOATNAME(LVector3) &v, const FLOATNAME(LMatrix4) &m) {
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return m.xform_vec(v);
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}
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INLINE_LINMATH void
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operator *= (FLOATNAME(LVector3) &v, const FLOATNAME(LMatrix4) &m) {
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m.xform_vec_in_place(v);
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}
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/**
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*
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*/
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INLINE_LINMATH FLOATNAME(LPoint3)
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operator * (const FLOATNAME(LPoint3) &v, const FLOATNAME(LMatrix4) &m) {
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return m.xform_point(v);
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}
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INLINE_LINMATH void
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operator *= (FLOATNAME(LPoint3) &v, const FLOATNAME(LMatrix4) &m) {
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m.xform_point_in_place(v);
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}
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/**
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* Writes the value to the datagram.
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*/
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INLINE_LINMATH void
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generic_write_datagram(Datagram &dest, const FLOATNAME(LMatrix3) &value) {
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value.write_datagram(dest);
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}
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/**
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* Reads the value from the datagram.
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*/
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INLINE_LINMATH void
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generic_read_datagram(FLOATNAME(LMatrix3) &result, DatagramIterator &source) {
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result.read_datagram(source);
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}
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/**
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* Writes the value to the datagram.
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*/
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INLINE_LINMATH void
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generic_write_datagram(Datagram &dest, const FLOATNAME(LMatrix4) &value) {
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value.write_datagram(dest);
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}
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/**
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* Reads the value from the datagram.
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*/
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INLINE_LINMATH void
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generic_read_datagram(FLOATNAME(LMatrix4) &result, DatagramIterator &source) {
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result.read_datagram(source);
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}
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