historical/toontown-classic.git/panda/include/lrotation_src.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file lrotation_src.I
* @author frang, charles
* @date 2000-06-23
*/
/**
*
*/
INLINE_LINMATH FLOATNAME(LRotation)::
FLOATNAME(LRotation)() {
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LRotation)::
FLOATNAME(LRotation)(const FLOATNAME(LQuaternion) &c) :
FLOATNAME(LQuaternion)(c) {
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LRotation)::
FLOATNAME(LRotation)(const FLOATNAME(LVecBase4) &copy) :
FLOATNAME(LQuaternion)(copy) {
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LRotation)::
FLOATNAME(LRotation)(FLOATTYPE r, FLOATTYPE i, FLOATTYPE j, FLOATTYPE k) :
FLOATNAME(LQuaternion)(r, i, j, k) {
}
/**
* lmatrix3
*/
INLINE_LINMATH FLOATNAME(LRotation)::
FLOATNAME(LRotation)(const FLOATNAME(LMatrix3) &m) {
set_from_matrix(m);
}
/**
* lmatrix4
*/
INLINE_LINMATH FLOATNAME(LRotation)::
FLOATNAME(LRotation)(const FLOATNAME(LMatrix4) &m) {
set_from_matrix(m);
}
/**
* axis + angle (in degrees)
*/
INLINE_LINMATH FLOATNAME(LRotation)::
FLOATNAME(LRotation)(const FLOATNAME(LVector3) &axis, FLOATTYPE angle) {
FLOATTYPE radians = deg_2_rad(angle);
FLOATTYPE theta_over_2 = radians * FLOATCONST(0.5);
FLOATTYPE sin_to2 = csin(theta_over_2);
set_r(ccos(theta_over_2));
set_i(axis[0] * sin_to2);
set_j(axis[1] * sin_to2);
set_k(axis[2] * sin_to2);
}
/**
* Sets the rotation from the given Euler angles.
*/
INLINE_LINMATH FLOATNAME(LRotation)::
FLOATNAME(LRotation)(FLOATTYPE h, FLOATTYPE p, FLOATTYPE r) {
set_hpr(FLOATNAME(LVecBase3)(h, p, r));
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LRotation) FLOATNAME(LRotation)::
operator * (FLOATTYPE scalar) const {
return FLOATNAME(LRotation)(FLOATNAME(LVecBase4)::operator * (scalar));
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LRotation) FLOATNAME(LRotation)::
operator / (FLOATTYPE scalar) const {
return FLOATNAME(LRotation)(FLOATNAME(LVecBase4)::operator / (scalar));
}
/**
* Rotation * Rotation = Rotation
*/
INLINE_LINMATH FLOATNAME(LRotation) FLOATNAME(LRotation)::
operator * (const FLOATNAME(LRotation) &other) const {
return multiply(other);
}
/**
* Rotation * Orientation = Orientation This is another meaningless operation,
* attempting to apply an orientation to a rotation.
*/
INLINE_LINMATH FLOATNAME(LQuaternion) FLOATNAME(LRotation)::
operator * (const FLOATNAME(LQuaternion) &other) const {
nassert_raise("LRotation * LQuaternion is undefined; use LRotation * LRotation or LQuaternion * LQuaternion");
return multiply(other);
}