historical/toontown-classic.git/panda/include/lvector2_src.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file lvector2_src.I
* @author drose
* @date 2000-03-08
*/
/**
* Constructs a new LVector2 from a LVecBase2
*/
INLINE_LINMATH FLOATNAME(LVector2)::
FLOATNAME(LVector2)(const FLOATNAME(LVecBase2)& copy) :
FLOATNAME(LVecBase2)(copy)
{
}
/**
* Constructs a new LVector2 with all components set to the fill value.
*/
INLINE_LINMATH FLOATNAME(LVector2)::
FLOATNAME(LVector2)(FLOATTYPE fill_value) :
FLOATNAME(LVecBase2)(fill_value)
{
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVector2)::
FLOATNAME(LVector2)(FLOATTYPE x, FLOATTYPE y) :
FLOATNAME(LVecBase2)(x, y)
{
}
/**
* Returns a zero-length vector.
*/
INLINE_LINMATH const FLOATNAME(LVector2) &FLOATNAME(LVector2)::
zero() {
return (const FLOATNAME(LVector2) &)FLOATNAME(LVecBase2)::zero();
}
/**
* Returns a unit X vector.
*/
INLINE_LINMATH const FLOATNAME(LVector2) &FLOATNAME(LVector2)::
unit_x() {
return (const FLOATNAME(LVector2) &)FLOATNAME(LVecBase2)::unit_x();
}
/**
* Returns a unit Y vector.
*/
INLINE_LINMATH const FLOATNAME(LVector2) &FLOATNAME(LVector2)::
unit_y() {
return (const FLOATNAME(LVector2) &)FLOATNAME(LVecBase2)::unit_y();
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVector2) FLOATNAME(LVector2)::
operator - () const {
return FLOATNAME(LVecBase2)::operator - ();
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVecBase2) FLOATNAME(LVector2)::
operator + (const FLOATNAME(LVecBase2) &other) const {
return FLOATNAME(LVecBase2)::operator + (other);
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVector2) FLOATNAME(LVector2)::
operator + (const FLOATNAME(LVector2) &other) const {
return FLOATNAME(LVecBase2)::operator + (other);
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVecBase2) FLOATNAME(LVector2)::
operator - (const FLOATNAME(LVecBase2) &other) const {
return FLOATNAME(LVecBase2)::operator - (other);
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVector2) FLOATNAME(LVector2)::
operator - (const FLOATNAME(LVector2) &other) const {
return FLOATNAME(LVecBase2)::operator - (other);
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVector2) FLOATNAME(LVector2)::
operator * (FLOATTYPE scalar) const {
return FLOATNAME(LVector2)(FLOATNAME(LVecBase2)::operator * (scalar));
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVector2) FLOATNAME(LVector2)::
operator / (FLOATTYPE scalar) const {
return FLOATNAME(LVector2)(FLOATNAME(LVecBase2)::operator / (scalar));
}
#ifndef FLOATTYPE_IS_INT
/**
* Normalizes the vector and returns the normalized vector as a copy. If the
* vector was a zero-length vector, a zero length vector will be returned.
*/
INLINE_LINMATH FLOATNAME(LVector2) FLOATNAME(LVector2)::
normalized() const {
return FLOATNAME(LVecBase2)::normalized();
}
/**
* Returns a new vector representing the projection of this vector onto
* another one. The resulting vector will be a scalar multiple of onto.
*/
INLINE_LINMATH FLOATNAME(LVector2) FLOATNAME(LVector2)::
project(const FLOATNAME(LVecBase2) &onto) const {
return FLOATNAME(LVecBase2)::project(onto);
}
/**
* returns the signed angled between two vectors. normalization is NOT
* necessary
*/
INLINE_LINMATH FLOATTYPE FLOATNAME(LVector2)::
signed_angle_rad(const FLOATNAME(LVector2) &other) const {
return catan2((_v(0)*other._v(1))-(_v(1)*other._v(0)), dot(other));
}
/**
* returns the signed angled between two vectors. normalization is NOT
* necessary
*/
INLINE_LINMATH FLOATTYPE FLOATNAME(LVector2)::
signed_angle_deg(const FLOATNAME(LVector2) &other) const {
return rad_2_deg(signed_angle_rad(other));
}
#endif // FLOATTYPE_IS_INT