180 lines
4 KiB
Text
180 lines
4 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file lvector4_src.I
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* @author drose
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* @date 2000-03-08
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*/
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/**
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*
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*/
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INLINE_LINMATH FLOATNAME(LVector4)::
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FLOATNAME(LVector4)(const FLOATNAME(LVecBase4) ©) : FLOATNAME(LVecBase4)(copy) {
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}
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/**
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*
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*/
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INLINE_LINMATH FLOATNAME(LVector4)::
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FLOATNAME(LVector4)(FLOATTYPE fill_value) :
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FLOATNAME(LVecBase4)(fill_value)
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{
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}
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/**
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*
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*/
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INLINE_LINMATH FLOATNAME(LVector4)::
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FLOATNAME(LVector4)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z, FLOATTYPE w) :
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FLOATNAME(LVecBase4)(x, y, z, w)
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{
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}
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/**
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*
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*/
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INLINE_LINMATH FLOATNAME(LVector4)::
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FLOATNAME(LVector4)(const FLOATNAME(LVecBase3) ©, FLOATTYPE w) :
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FLOATNAME(LVecBase4)(copy, w)
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{
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}
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/**
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* Returns a zero-length vector.
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*/
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INLINE_LINMATH const FLOATNAME(LVector4) &FLOATNAME(LVector4)::
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zero() {
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return (const FLOATNAME(LVector4) &)FLOATNAME(LVecBase4)::zero();
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}
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/**
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* Returns a unit X vector.
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*/
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INLINE_LINMATH const FLOATNAME(LVector4) &FLOATNAME(LVector4)::
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unit_x() {
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return (const FLOATNAME(LVector4) &)FLOATNAME(LVecBase4)::unit_x();
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}
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/**
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* Returns a unit Y vector.
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*/
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INLINE_LINMATH const FLOATNAME(LVector4) &FLOATNAME(LVector4)::
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unit_y() {
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return (const FLOATNAME(LVector4) &)FLOATNAME(LVecBase4)::unit_y();
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}
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/**
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* Returns a unit Z vector.
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*/
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INLINE_LINMATH const FLOATNAME(LVector4) &FLOATNAME(LVector4)::
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unit_z() {
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return (const FLOATNAME(LVector4) &)FLOATNAME(LVecBase4)::unit_z();
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}
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/**
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* Returns a unit W vector.
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*/
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INLINE_LINMATH const FLOATNAME(LVector4) &FLOATNAME(LVector4)::
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unit_w() {
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return (const FLOATNAME(LVector4) &)FLOATNAME(LVecBase4)::unit_w();
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}
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/**
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* Returns the x, y and z component of this vector
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*/
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INLINE_LINMATH FLOATNAME(LVector3) FLOATNAME(LVector4)::
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get_xyz() const {
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return FLOATNAME(LVector3)(_v(0), _v(1), _v(2));
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}
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/**
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* Returns the x and y component of this vector
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*/
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INLINE_LINMATH FLOATNAME(LVector2) FLOATNAME(LVector4)::
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get_xy() const {
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return FLOATNAME(LVector2)(_v(0), _v(1));
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}
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/**
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*
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*/
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INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4)::
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operator - () const {
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return FLOATNAME(LVecBase4)::operator - ();
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}
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/**
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*
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*/
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INLINE_LINMATH FLOATNAME(LVecBase4) FLOATNAME(LVector4)::
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operator + (const FLOATNAME(LVecBase4) &other) const {
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return FLOATNAME(LVecBase4)::operator + (other);
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}
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/**
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*
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*/
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INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4)::
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operator + (const FLOATNAME(LVector4) &other) const {
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return FLOATNAME(LVecBase4)::operator + (other);
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}
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/**
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*
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*/
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INLINE_LINMATH FLOATNAME(LVecBase4) FLOATNAME(LVector4)::
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operator - (const FLOATNAME(LVecBase4) &other) const {
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return FLOATNAME(LVecBase4)::operator - (other);
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}
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/**
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*
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*/
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INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4)::
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operator - (const FLOATNAME(LVector4) &other) const {
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return FLOATNAME(LVecBase4)::operator - (other);
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}
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/**
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*
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*/
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INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4)::
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operator * (FLOATTYPE scalar) const {
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return FLOATNAME(LVector4)(FLOATNAME(LVecBase4)::operator * (scalar));
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}
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/**
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*
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*/
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INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4)::
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operator / (FLOATTYPE scalar) const {
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return FLOATNAME(LVector4)(FLOATNAME(LVecBase4)::operator / (scalar));
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}
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#ifndef FLOATTYPE_IS_INT
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/**
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* Normalizes the vector and returns the normalized vector as a copy. If the
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* vector was a zero-length vector, a zero length vector will be returned.
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*/
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INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4)::
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normalized() const {
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return FLOATNAME(LVecBase4)::normalized();
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}
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/**
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* Returns a new vector representing the projection of this vector onto
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* another one. The resulting vector will be a scalar multiple of onto.
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*/
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INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4)::
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project(const FLOATNAME(LVecBase4) &onto) const {
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return FLOATNAME(LVecBase4)::project(onto);
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}
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#endif // FLOATTYPE_IS_INT
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