historical/toontown-classic.git/panda/include/lvector4_src.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file lvector4_src.I
* @author drose
* @date 2000-03-08
*/
/**
*
*/
INLINE_LINMATH FLOATNAME(LVector4)::
FLOATNAME(LVector4)(const FLOATNAME(LVecBase4) &copy) : FLOATNAME(LVecBase4)(copy) {
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVector4)::
FLOATNAME(LVector4)(FLOATTYPE fill_value) :
FLOATNAME(LVecBase4)(fill_value)
{
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVector4)::
FLOATNAME(LVector4)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z, FLOATTYPE w) :
FLOATNAME(LVecBase4)(x, y, z, w)
{
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVector4)::
FLOATNAME(LVector4)(const FLOATNAME(LVecBase3) &copy, FLOATTYPE w) :
FLOATNAME(LVecBase4)(copy, w)
{
}
/**
* Returns a zero-length vector.
*/
INLINE_LINMATH const FLOATNAME(LVector4) &FLOATNAME(LVector4)::
zero() {
return (const FLOATNAME(LVector4) &)FLOATNAME(LVecBase4)::zero();
}
/**
* Returns a unit X vector.
*/
INLINE_LINMATH const FLOATNAME(LVector4) &FLOATNAME(LVector4)::
unit_x() {
return (const FLOATNAME(LVector4) &)FLOATNAME(LVecBase4)::unit_x();
}
/**
* Returns a unit Y vector.
*/
INLINE_LINMATH const FLOATNAME(LVector4) &FLOATNAME(LVector4)::
unit_y() {
return (const FLOATNAME(LVector4) &)FLOATNAME(LVecBase4)::unit_y();
}
/**
* Returns a unit Z vector.
*/
INLINE_LINMATH const FLOATNAME(LVector4) &FLOATNAME(LVector4)::
unit_z() {
return (const FLOATNAME(LVector4) &)FLOATNAME(LVecBase4)::unit_z();
}
/**
* Returns a unit W vector.
*/
INLINE_LINMATH const FLOATNAME(LVector4) &FLOATNAME(LVector4)::
unit_w() {
return (const FLOATNAME(LVector4) &)FLOATNAME(LVecBase4)::unit_w();
}
/**
* Returns the x, y and z component of this vector
*/
INLINE_LINMATH FLOATNAME(LVector3) FLOATNAME(LVector4)::
get_xyz() const {
return FLOATNAME(LVector3)(_v(0), _v(1), _v(2));
}
/**
* Returns the x and y component of this vector
*/
INLINE_LINMATH FLOATNAME(LVector2) FLOATNAME(LVector4)::
get_xy() const {
return FLOATNAME(LVector2)(_v(0), _v(1));
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4)::
operator - () const {
return FLOATNAME(LVecBase4)::operator - ();
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVecBase4) FLOATNAME(LVector4)::
operator + (const FLOATNAME(LVecBase4) &other) const {
return FLOATNAME(LVecBase4)::operator + (other);
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4)::
operator + (const FLOATNAME(LVector4) &other) const {
return FLOATNAME(LVecBase4)::operator + (other);
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVecBase4) FLOATNAME(LVector4)::
operator - (const FLOATNAME(LVecBase4) &other) const {
return FLOATNAME(LVecBase4)::operator - (other);
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4)::
operator - (const FLOATNAME(LVector4) &other) const {
return FLOATNAME(LVecBase4)::operator - (other);
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4)::
operator * (FLOATTYPE scalar) const {
return FLOATNAME(LVector4)(FLOATNAME(LVecBase4)::operator * (scalar));
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4)::
operator / (FLOATTYPE scalar) const {
return FLOATNAME(LVector4)(FLOATNAME(LVecBase4)::operator / (scalar));
}
#ifndef FLOATTYPE_IS_INT
/**
* Normalizes the vector and returns the normalized vector as a copy. If the
* vector was a zero-length vector, a zero length vector will be returned.
*/
INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4)::
normalized() const {
return FLOATNAME(LVecBase4)::normalized();
}
/**
* Returns a new vector representing the projection of this vector onto
* another one. The resulting vector will be a scalar multiple of onto.
*/
INLINE_LINMATH FLOATNAME(LVector4) FLOATNAME(LVector4)::
project(const FLOATNAME(LVecBase4) &onto) const {
return FLOATNAME(LVecBase4)::project(onto);
}
#endif // FLOATTYPE_IS_INT