historical/toontown-classic.git/panda/include/mayaBlendDesc.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file mayaBlendDesc.h
* @author drose
* @date 2004-02-10
*/
#ifndef MAYABLENDDESC_H
#define MAYABLENDDESC_H
#include "pandatoolbase.h"
#include "referenceCount.h"
#include "pointerTo.h"
#include "namable.h"
#include "pre_maya_include.h"
#include <maya/MFnBlendShapeDeformer.h>
#include <maya/MObject.h>
#include "post_maya_include.h"
class EggTable;
class EggSAnimData;
/**
* A handle to a Maya blend shape description. This is just one target of a
* Maya BlendShape object, and thus corresponds more or less one-to-one with a
* single Egg morph target. (We don't attempt to support Maya's chained
* target shapes here; should we need to later, it would mean breaking each of
* those target shapes on the one continuous Maya slider into a separate
* MayaBlendDesc object, and synthesizing the egg slider values
* appropriately.)
*/
class MayaBlendDesc : public ReferenceCount, public Namable {
public:
MayaBlendDesc(MFnBlendShapeDeformer &deformer, int weight_index);
~MayaBlendDesc();
void set_slider(PN_stdfloat value);
PN_stdfloat get_slider() const;
private:
void clear_egg();
MFnBlendShapeDeformer _deformer;
int _weight_index;
EggSAnimData *_anim;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
ReferenceCount::init_type();
Namable::init_type();
register_type(_type_handle, "MayaBlendDesc",
ReferenceCount::get_class_type(),
Namable::get_class_type());
}
private:
static TypeHandle _type_handle;
friend class MayaNodeTree;
};
#endif