historical/toontown-classic.git/panda/include/mouseInterfaceNode.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file mouseInterfaceNode.h
* @author drose
* @date 2004-06-11
*/
#ifndef MOUSEINTERFACENODE_H
#define MOUSEINTERFACENODE_H
#include "pandabase.h"
#include "dataNode.h"
#include "modifierButtons.h"
class ButtonEventList;
/**
* This is the base class for some classes that monitor the mouse and keyboard
* input and perform some action due to their state.
*
* It collects together some common interface; in particular, the
* require_button() and related methods.
*/
class EXPCL_PANDA_TFORM MouseInterfaceNode : public DataNode {
public:
explicit MouseInterfaceNode(const std::string &name);
virtual ~MouseInterfaceNode();
PUBLISHED:
void require_button(const ButtonHandle &button, bool is_down);
void clear_button(const ButtonHandle &button);
void clear_all_buttons();
protected:
void watch_button(const ButtonHandle &button);
const ButtonEventList *check_button_events(const DataNodeTransmit &input,
bool &required_buttons_match);
INLINE bool is_down(ButtonHandle button) const;
private:
ModifierButtons _current_button_state;
ModifierButtons _watched_buttons;
ModifierButtons _required_buttons_mask;
ModifierButtons _required_buttons_state;
private:
int _button_events_input;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
DataNode::init_type();
register_type(_type_handle, "MouseInterfaceNode",
DataNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "mouseInterfaceNode.I"
#endif