historical/toontown-classic.git/panda/include/multitexReducer.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file multitexReducer.I
* @author drose
* @date 2004-11-30
*/
/**
* Starts scanning the hierarchy beginning at the indicated node. Any
* GeomNodes discovered in the hierarchy with multitexture will be added to
* internal structures in the MultitexReducer so that a future call to
* flatten() will operate on all of these at once.
*
* This version of this method does not accumulate state from the parents of
* the indicated node; thus, only multitexture effects that have been applied
* at node and below will be considered.
*/
INLINE void MultitexReducer::
scan(const NodePath &node) {
scan(node.node(), RenderState::make_empty(), TransformState::make_identity());
}
/**
* Starts scanning the hierarchy beginning at the indicated node. Any
* GeomNodes discovered in the hierarchy with multitexture will be added to
* internal structures in the MultitexReducer so that a future call to
* flatten() will operate on all of these at once.
*
* The second parameter represents the NodePath from which to accumulate the
* state that is considered for the multitexture. Pass an empty NodePath to
* accumulate all the state from the root of the graph, or you may specify
* some other node here in order to not consider nodes above that as
* contributing to the state to be flattened. This is particularly useful if
* you have some texture stage which is applied globally to a scene (for
* instance, a caustics effect), which you don't want to be considered for
* flattening by the MultitexReducer.
*/
INLINE void MultitexReducer::
scan(const NodePath &node, const NodePath &state_from) {
scan(node.node(), node.get_parent().get_state(state_from),
node.get_parent().get_transform(state_from));
}
/**
*
*/
INLINE bool MultitexReducer::StageInfo::
operator < (const MultitexReducer::StageInfo &other) const {
if (_stage != other._stage) {
return _stage < other._stage;
}
if (_tex != other._tex) {
return _tex < other._tex;
}
if (_tex_mat != other._tex_mat) {
return _tex_mat->compare_to(*other._tex_mat, true) < 0;
}
return false;
}
/**
*
*/
INLINE MultitexReducer::GeomInfo::
GeomInfo(const RenderState *state, const RenderState *geom_net_state,
GeomNode *geom_node, int index) :
_state(state),
_geom_net_state(geom_net_state),
_geom_node(geom_node),
_index(index)
{
}
/**
*
*/
INLINE MultitexReducer::GeomNodeInfo::
GeomNodeInfo(const RenderState *state, GeomNode *geom_node) :
_state(state),
_geom_node(geom_node)
{
}