117 lines
3.8 KiB
C
117 lines
3.8 KiB
C
|
/**
|
||
|
* PANDA 3D SOFTWARE
|
||
|
* Copyright (c) Carnegie Mellon University. All rights reserved.
|
||
|
*
|
||
|
* All use of this software is subject to the terms of the revised BSD
|
||
|
* license. You should have received a copy of this license along
|
||
|
* with this source code in a file named "LICENSE."
|
||
|
*
|
||
|
* @file nodePathCollection.h
|
||
|
* @author drose
|
||
|
* @date 2002-03-06
|
||
|
*/
|
||
|
|
||
|
#ifndef NODEPATHCOLLECTION_H
|
||
|
#define NODEPATHCOLLECTION_H
|
||
|
|
||
|
#include "pandabase.h"
|
||
|
#include "nodePath.h"
|
||
|
#include "pointerToArray.h"
|
||
|
|
||
|
/**
|
||
|
* This is a set of zero or more NodePaths. It's handy for returning from
|
||
|
* functions that need to return multiple NodePaths (for instance,
|
||
|
* NodePaths::get_children).
|
||
|
*/
|
||
|
class EXPCL_PANDA_PGRAPH NodePathCollection {
|
||
|
PUBLISHED:
|
||
|
NodePathCollection() = default;
|
||
|
|
||
|
#ifdef HAVE_PYTHON
|
||
|
EXTENSION(NodePathCollection(PyObject *self, PyObject *sequence));
|
||
|
EXTENSION(PyObject *__reduce__(PyObject *self) const);
|
||
|
#endif
|
||
|
|
||
|
void add_path(const NodePath &node_path);
|
||
|
bool remove_path(const NodePath &node_path);
|
||
|
void add_paths_from(const NodePathCollection &other);
|
||
|
void remove_paths_from(const NodePathCollection &other);
|
||
|
void remove_duplicate_paths();
|
||
|
bool has_path(const NodePath &path) const;
|
||
|
void clear();
|
||
|
void reserve(size_t num);
|
||
|
|
||
|
bool is_empty() const;
|
||
|
int get_num_paths() const;
|
||
|
NodePath get_path(int index) const;
|
||
|
MAKE_SEQ(get_paths, get_num_paths, get_path);
|
||
|
NodePath operator [] (size_t index) const;
|
||
|
size_t size() const;
|
||
|
INLINE void operator += (const NodePathCollection &other);
|
||
|
INLINE NodePathCollection operator + (const NodePathCollection &other) const;
|
||
|
|
||
|
// Method names to satisfy Python's conventions.
|
||
|
INLINE void append(const NodePath &node_path);
|
||
|
INLINE void extend(const NodePathCollection &other);
|
||
|
|
||
|
// Handy operations on many NodePaths at once.
|
||
|
INLINE void ls() const;
|
||
|
void ls(std::ostream &out, int indent_level = 0) const;
|
||
|
|
||
|
NodePathCollection find_all_matches(const std::string &path) const;
|
||
|
void reparent_to(const NodePath &other);
|
||
|
void wrt_reparent_to(const NodePath &other);
|
||
|
|
||
|
void show();
|
||
|
void hide();
|
||
|
void stash();
|
||
|
void unstash();
|
||
|
void detach();
|
||
|
|
||
|
CollideMask get_collide_mask() const;
|
||
|
void set_collide_mask(CollideMask new_mask, CollideMask bits_to_change = CollideMask::all_on(),
|
||
|
TypeHandle node_type = TypeHandle::none());
|
||
|
|
||
|
bool calc_tight_bounds(LPoint3 &min_point, LPoint3 &max_point) const;
|
||
|
|
||
|
EXTENSION(PyObject *get_tight_bounds() const);
|
||
|
|
||
|
void set_texture(Texture *tex, int priority = 0);
|
||
|
void set_texture(TextureStage *stage, Texture *tex, int priority = 0);
|
||
|
void set_texture_off(int priority = 0);
|
||
|
void set_texture_off(TextureStage *stage, int priority = 0);
|
||
|
|
||
|
INLINE void set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a = 1.0,
|
||
|
int priority = 0);
|
||
|
void set_color(const LColor &color, int priority = 0);
|
||
|
|
||
|
INLINE void set_color_scale(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a = 1.0,
|
||
|
int priority = 0);
|
||
|
void set_color_scale(const LVecBase4 &scale, int priority = 0);
|
||
|
|
||
|
INLINE void compose_color_scale(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a = 1.0,
|
||
|
int priority = 0);
|
||
|
void compose_color_scale(const LVecBase4 &scale, int priority = 0);
|
||
|
|
||
|
void set_attrib(const RenderAttrib *attrib, int priority = 0);
|
||
|
|
||
|
void output(std::ostream &out) const;
|
||
|
void write(std::ostream &out, int indent_level = 0) const;
|
||
|
|
||
|
private:
|
||
|
typedef PTA(NodePath) NodePaths;
|
||
|
NodePaths _node_paths;
|
||
|
|
||
|
// This typedef is used in set_attrib() and similar methods.
|
||
|
typedef pmap<CPT(RenderState), CPT(RenderState) > StateMap;
|
||
|
};
|
||
|
|
||
|
INLINE std::ostream &operator << (std::ostream &out, const NodePathCollection &col) {
|
||
|
col.output(out);
|
||
|
return out;
|
||
|
}
|
||
|
|
||
|
#include "nodePathCollection.I"
|
||
|
|
||
|
#endif
|