116 lines
3.8 KiB
C++
116 lines
3.8 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file nodePathCollection.h
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* @author drose
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* @date 2002-03-06
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*/
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#ifndef NODEPATHCOLLECTION_H
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#define NODEPATHCOLLECTION_H
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#include "pandabase.h"
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#include "nodePath.h"
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#include "pointerToArray.h"
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/**
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* This is a set of zero or more NodePaths. It's handy for returning from
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* functions that need to return multiple NodePaths (for instance,
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* NodePaths::get_children).
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*/
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class EXPCL_PANDA_PGRAPH NodePathCollection {
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PUBLISHED:
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NodePathCollection() = default;
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#ifdef HAVE_PYTHON
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EXTENSION(NodePathCollection(PyObject *self, PyObject *sequence));
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EXTENSION(PyObject *__reduce__(PyObject *self) const);
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#endif
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void add_path(const NodePath &node_path);
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bool remove_path(const NodePath &node_path);
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void add_paths_from(const NodePathCollection &other);
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void remove_paths_from(const NodePathCollection &other);
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void remove_duplicate_paths();
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bool has_path(const NodePath &path) const;
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void clear();
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void reserve(size_t num);
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bool is_empty() const;
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int get_num_paths() const;
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NodePath get_path(int index) const;
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MAKE_SEQ(get_paths, get_num_paths, get_path);
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NodePath operator [] (size_t index) const;
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size_t size() const;
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INLINE void operator += (const NodePathCollection &other);
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INLINE NodePathCollection operator + (const NodePathCollection &other) const;
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// Method names to satisfy Python's conventions.
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INLINE void append(const NodePath &node_path);
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INLINE void extend(const NodePathCollection &other);
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// Handy operations on many NodePaths at once.
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INLINE void ls() const;
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void ls(std::ostream &out, int indent_level = 0) const;
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NodePathCollection find_all_matches(const std::string &path) const;
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void reparent_to(const NodePath &other);
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void wrt_reparent_to(const NodePath &other);
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void show();
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void hide();
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void stash();
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void unstash();
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void detach();
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CollideMask get_collide_mask() const;
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void set_collide_mask(CollideMask new_mask, CollideMask bits_to_change = CollideMask::all_on(),
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TypeHandle node_type = TypeHandle::none());
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bool calc_tight_bounds(LPoint3 &min_point, LPoint3 &max_point) const;
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EXTENSION(PyObject *get_tight_bounds() const);
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void set_texture(Texture *tex, int priority = 0);
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void set_texture(TextureStage *stage, Texture *tex, int priority = 0);
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void set_texture_off(int priority = 0);
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void set_texture_off(TextureStage *stage, int priority = 0);
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INLINE void set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a = 1.0,
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int priority = 0);
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void set_color(const LColor &color, int priority = 0);
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INLINE void set_color_scale(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a = 1.0,
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int priority = 0);
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void set_color_scale(const LVecBase4 &scale, int priority = 0);
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INLINE void compose_color_scale(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a = 1.0,
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int priority = 0);
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void compose_color_scale(const LVecBase4 &scale, int priority = 0);
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void set_attrib(const RenderAttrib *attrib, int priority = 0);
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void output(std::ostream &out) const;
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void write(std::ostream &out, int indent_level = 0) const;
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private:
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typedef PTA(NodePath) NodePaths;
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NodePaths _node_paths;
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// This typedef is used in set_attrib() and similar methods.
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typedef pmap<CPT(RenderState), CPT(RenderState) > StateMap;
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};
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INLINE std::ostream &operator << (std::ostream &out, const NodePathCollection &col) {
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col.output(out);
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return out;
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}
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#include "nodePathCollection.I"
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#endif
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