230 lines
6.8 KiB
Text
230 lines
6.8 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file nodeReferenceCount.I
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* @author drose
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* @date 2006-05-01
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*/
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template<class Base>
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TypeHandle NodeRefCountObj<Base>::_type_handle;
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/**
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* The ReferenceCount constructor is protected because you almost never want
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* to create just a ReferenceCount object by itself, and it's probably a
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* mistake if you try.
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*
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* ReferenceCount doesn't store any useful information in its own right; its
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* only purpose is to add reference-counting to some other class via
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* inheritance.
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*/
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INLINE NodeReferenceCount::
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NodeReferenceCount() {
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_node_ref_count = 0;
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}
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/**
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* The copies of reference-counted objects do not themselves inherit the
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* reference count!
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*
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* This copy constructor is protected because you almost never want to create
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* just a ReferenceCount object by itself, and it's probably a mistake if you
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* try.
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*/
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INLINE NodeReferenceCount::
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NodeReferenceCount(const NodeReferenceCount ©) : ReferenceCount(copy) {
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_node_ref_count = 0;
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}
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/**
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* The copies of reference-counted objects do not themselves inherit the
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* reference count!
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*
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* This copy assignment operator is protected because you almost never want to
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* copy just a ReferenceCount object by itself, and it's probably a mistake if
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* you try. Instead, this should only be called from a derived class that
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* implements this operator and then calls up the inheritance chain.
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*/
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INLINE void NodeReferenceCount::
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operator = (const NodeReferenceCount ©) {
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// If this assertion fails, our own pointer was recently deleted. Possibly
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// you used a real pointer instead of a PointerTo at some point, and the
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// object was deleted when the PointerTo went out of scope. Maybe you tried
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// to create an automatic (local variable) instance of a class that derives
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// from ReferenceCount. Or maybe your headers are out of sync, and you need
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// to make clean in direct or some higher tree.
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nassertv(_node_ref_count != -100);
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ReferenceCount::operator = (copy);
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}
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/**
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* The ReferenceCount destructor is protected to discourage users from
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* accidentally trying to delete a ReferenceCount pointer directly. This is
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* almost always a bad idea, since the destructor is not virtual, and you've
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* almost certainly got some pointer to something that inherits from
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* ReferenceCount, not just a plain old ReferenceCount object.
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*/
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INLINE NodeReferenceCount::
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~NodeReferenceCount() {
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// If this assertion fails, we're trying to delete an object that was just
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// deleted. Possibly you used a real pointer instead of a PointerTo at some
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// point, and the object was deleted when the PointerTo went out of scope.
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// Maybe you tried to create an automatic (local variable) instance of a
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// class that derives from ReferenceCount. Or maybe your headers are out of
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// sync, and you need to make clean in direct or some higher tree.
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nassertv(_node_ref_count != -100);
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// If this assertion fails, the reference counts are all screwed up
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// altogether. Maybe some errant code stomped all over memory somewhere.
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nassertv(_node_ref_count >= 0);
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// If this assertion fails, someone tried to delete this object while its
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// reference count was still positive. Maybe you tried to point a PointerTo
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// at a static object (a local variable, instead of one allocated via new)?
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// The test below against 0x7f is supposed to check for that, but it's a
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// pretty hokey test.
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// Another possibility is you inadvertently omitted a copy constructor for a
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// ReferenceCount object, and then bitwise copied a dynamically allocated
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// value--reference count and all--onto a locally allocated one.
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nassertv(_node_ref_count == 0);
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#ifndef NDEBUG
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// Ok, all clear to delete. Now set the reference count to -100, so we'll
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// have a better chance of noticing if we happen to have a stray pointer to
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// it still out there.
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_node_ref_count = -100;
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#endif
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}
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/**
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* Returns the current reference count.
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*/
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INLINE int NodeReferenceCount::
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get_node_ref_count() const {
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#ifdef _DEBUG
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test_ref_count_integrity();
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#endif
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return (int)AtomicAdjust::get(_node_ref_count);
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}
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/**
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* Explicitly increments the node reference count and the normal reference
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* count simultaneously.
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*/
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INLINE void NodeReferenceCount::
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node_ref() const {
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#ifdef _DEBUG
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nassertv(test_ref_count_integrity());
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#endif
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ref();
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AtomicAdjust::inc(_node_ref_count);
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}
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/**
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* Explicitly decrements the node reference count and the normal reference
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* count simultaneously.
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*
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* The return value is true if the new reference count is nonzero, false if it
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* is zero.
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*/
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INLINE bool NodeReferenceCount::
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node_unref() const {
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node_unref_only();
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return unref();
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}
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/**
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* Does some easy checks to make sure that the reference count isn't
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* completely bogus.
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*/
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INLINE bool NodeReferenceCount::
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test_ref_count_integrity() const {
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#ifndef NDEBUG
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return do_test_ref_count_integrity();
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#else
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return true;
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#endif
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}
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/**
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* Decrements the node reference count without affecting the normal reference
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* count. Intended to be called by derived classes only, presumably to
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* reimplement node_unref().
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*/
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INLINE void NodeReferenceCount::
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node_unref_only() const {
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#ifdef _DEBUG
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nassertv(test_ref_count_integrity());
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#endif
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// If this assertion fails, you tried to unref an object with a zero
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// reference count. Are you using ref() and unref() directly? Are you sure
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// you can't use PointerTo's?
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nassertv(_node_ref_count > 0);
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AtomicAdjust::dec(_node_ref_count);
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}
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/**
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* This global helper function will unref the given ReferenceCount object, and
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* if the reference count reaches zero, automatically delete it. It can't be
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* a member function because it's usually a bad idea to delete an object from
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* within its own member function. It's a template function so the destructor
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* doesn't have to be virtual.
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*/
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template<class RefCountType>
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INLINE void
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node_unref_delete(RefCountType *ptr) {
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if (!ptr->node_unref()) {
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delete ptr;
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}
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}
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/**
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*
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*/
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template<class Base>
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INLINE NodeRefCountObj<Base>::
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NodeRefCountObj() {
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}
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/**
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*
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*/
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template<class Base>
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INLINE NodeRefCountObj<Base>::
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NodeRefCountObj(const Base ©) : Base(copy) {
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}
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/**
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*
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*/
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template<class Base>
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void NodeRefCountObj<Base>::
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init_type() {
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#if defined(HAVE_RTTI) && !defined(__EDG__)
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// If we have RTTI, we can determine the name of the base type.
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std::string base_name = typeid(Base).name();
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#else
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std::string base_name = "unknown";
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#endif
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TypeHandle base_type = register_dynamic_type(base_name);
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ReferenceCount::init_type();
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_type_handle =
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register_dynamic_type("NodeRefCountObj<" + base_name + ">",
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base_type, ReferenceCount::get_class_type());
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}
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