historical/toontown-classic.git/panda/include/nodeVertexTransform.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file nodeVertexTransform.h
* @author drose
* @date 2007-02-22
*/
#ifndef NODEVERTEXTRANSFORM_H
#define NODEVERTEXTRANSFORM_H
#include "pandabase.h"
#include "pandaNode.h"
#include "vertexTransform.h"
class FactoryParams;
/**
* This VertexTransform gets its matrix from the Transform stored on a node.
* It can also compose its node's transform with another VertexTransform,
* allowing you to build up a chain of NodeVertexTransforms that represent a
* list of composed matrices.
*/
class EXPCL_PANDA_GRUTIL NodeVertexTransform : public VertexTransform {
PUBLISHED:
NodeVertexTransform(const PandaNode *node,
const VertexTransform *prev = nullptr);
INLINE const PandaNode *get_node() const;
INLINE const VertexTransform *get_prev() const;
MAKE_PROPERTY(node, get_node);
MAKE_PROPERTY(prev, get_prev);
virtual void get_matrix(LMatrix4 &matrix) const;
virtual void output(std::ostream &out) const;
private:
CPT(PandaNode) _node;
CPT(VertexTransform) _prev;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
VertexTransform::init_type();
register_type(_type_handle, "NodeVertexTransform",
VertexTransform::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class RigidBodyCombiner;
};
#include "nodeVertexTransform.I"
#endif