historical/toontown-classic.git/panda/include/partBundleNode.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file partBundleNode.h
* @author drose
* @date 2002-03-06
*/
#ifndef PARTBUNDLENODE_H
#define PARTBUNDLENODE_H
#include "pandabase.h"
#include "partBundle.h"
#include "partBundleHandle.h"
#include "pandaNode.h"
#include "dcast.h"
#include "pvector.h"
/**
* This is a node that contains a pointer to an PartBundle. Like
* AnimBundleNode, it exists to make it easy to store PartBundles in the scene
* graph.
*
* (Unlike AnimBundleNode, however, PartBundleNode has an additional function:
* it is also the base class of the Character node type, which adds additional
* functionality.)
*/
class EXPCL_PANDA_CHAN PartBundleNode : public PandaNode {
PUBLISHED:
INLINE explicit PartBundleNode(const std::string &name, PartBundle *bundle);
protected:
INLINE PartBundleNode();
INLINE PartBundleNode(const PartBundleNode &copy);
public:
virtual ~PartBundleNode();
virtual void apply_attribs_to_vertices(const AccumulatedAttribs &attribs,
int attrib_types,
GeomTransformer &transformer);
virtual void xform(const LMatrix4 &mat);
PUBLISHED:
INLINE int get_num_bundles() const;
INLINE PartBundle *get_bundle(int n) const;
MAKE_SEQ(get_bundles, get_num_bundles, get_bundle);
INLINE PartBundleHandle *get_bundle_handle(int n) const;
MAKE_SEQ(get_bundle_handles, get_num_bundles, get_bundle_handle);
MAKE_SEQ_PROPERTY(bundles, get_num_bundles, get_bundle);
MAKE_SEQ_PROPERTY(bundle_handles, get_num_bundles, get_bundle_handle);
protected:
void add_bundle(PartBundle *bundle);
void add_bundle_handle(PartBundleHandle *handle);
void steal_bundles(PartBundleNode *other);
virtual void update_bundle(PartBundleHandle *old_bundle_handle,
PartBundle *new_bundle);
protected:
typedef pvector< PT(PartBundleHandle) > Bundles;
Bundles _bundles;
public:
virtual void write_datagram(BamWriter* manager, Datagram &me);
virtual int complete_pointers(TypedWritable **p_list,
BamReader *manager);
protected:
void fillin(DatagramIterator& scan, BamReader* manager);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PandaNode::init_type();
register_type(_type_handle, "PartBundleNode",
PandaNode::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "partBundleNode.I"
#endif