historical/toontown-classic.git/panda/include/particleSystemManager.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file particleSystemManager.h
* @author charles
* @date 2000-06-28
*/
#ifndef PARTICLESYSTEMMANAGER_H
#define PARTICLESYSTEMMANAGER_H
#include "pandabase.h"
#include "plist.h"
#include "particleSystem.h"
#include "pStatCollector.h"
/**
* Manages a set of individual ParticleSystem objects, so that each individual
* one doesn't have to be updated and rendered every frame See Also :
* particleSystemManager.cxx
*/
class EXPCL_PANDA_PARTICLESYSTEM ParticleSystemManager {
PUBLISHED:
explicit ParticleSystemManager(int every_nth_frame = 1);
virtual ~ParticleSystemManager();
INLINE void set_frame_stepping(int every_nth_frame);
INLINE int get_frame_stepping() const;
INLINE void attach_particlesystem(ParticleSystem *ps);
void remove_particlesystem(ParticleSystem *ps);
INLINE void clear();
void do_particles(PN_stdfloat dt);
void do_particles(PN_stdfloat dt, ParticleSystem * ps, bool do_render = true);
virtual void output(std::ostream &out) const;
virtual void write_ps_list(std::ostream &out, int indent=0) const;
virtual void write(std::ostream &out, int indent=0) const;
private:
plist< PT(ParticleSystem) > _ps_list;
int _nth_frame;
int _cur_frame;
static PStatCollector _do_particles_collector;
};
#include "particleSystemManager.I"
#endif // PARTICLESYSTEMMANAGER_H