57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file particleSystemManager.h
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* @author charles
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* @date 2000-06-28
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*/
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#ifndef PARTICLESYSTEMMANAGER_H
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#define PARTICLESYSTEMMANAGER_H
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#include "pandabase.h"
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#include "plist.h"
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#include "particleSystem.h"
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#include "pStatCollector.h"
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/**
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* Manages a set of individual ParticleSystem objects, so that each individual
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* one doesn't have to be updated and rendered every frame See Also :
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* particleSystemManager.cxx
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*/
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class EXPCL_PANDA_PARTICLESYSTEM ParticleSystemManager {
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PUBLISHED:
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explicit ParticleSystemManager(int every_nth_frame = 1);
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virtual ~ParticleSystemManager();
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INLINE void set_frame_stepping(int every_nth_frame);
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INLINE int get_frame_stepping() const;
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INLINE void attach_particlesystem(ParticleSystem *ps);
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void remove_particlesystem(ParticleSystem *ps);
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INLINE void clear();
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void do_particles(PN_stdfloat dt);
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void do_particles(PN_stdfloat dt, ParticleSystem * ps, bool do_render = true);
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virtual void output(std::ostream &out) const;
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virtual void write_ps_list(std::ostream &out, int indent=0) const;
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virtual void write(std::ostream &out, int indent=0) const;
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private:
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plist< PT(ParticleSystem) > _ps_list;
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int _nth_frame;
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int _cur_frame;
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static PStatCollector _do_particles_collector;
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};
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#include "particleSystemManager.I"
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#endif // PARTICLESYSTEMMANAGER_H
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