historical/toontown-classic.git/panda/include/preparedGraphicsObjects.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file preparedGraphicsObjects.I
* @author drose
* @date 2004-02-23
*/
/**
* Returns the name of the PreparedGraphicsObjects structure. This is an
* arbitrary name that serves mainly to uniquify the context for PStats
* reporting.
*/
INLINE const std::string &PreparedGraphicsObjects::
get_name() const {
return _name;
}
/**
* Returns the artificial cap on graphics memory that will be imposed on this
* GSG. See set_graphics_memory_limit().
*/
INLINE size_t PreparedGraphicsObjects::
get_graphics_memory_limit() const {
return _graphics_memory_lru.get_max_size();
}
/**
* Releases all prepared objects of all kinds at once.
*/
INLINE void PreparedGraphicsObjects::
release_all() {
release_all_textures();
release_all_samplers();
release_all_geoms();
release_all_shaders();
release_all_vertex_buffers();
release_all_index_buffers();
_texture_residency.set_levels();
_vbuffer_residency.set_levels();
_ibuffer_residency.set_levels();
_sbuffer_residency.set_levels();
}
/**
* Returns the number of objects of any kind that have been enqueued to be
* prepared on this GSG.
*/
INLINE int PreparedGraphicsObjects::
get_num_queued() const {
return (get_num_queued_textures() +
get_num_queued_samplers() +
get_num_queued_geoms() +
get_num_queued_shaders() +
get_num_queued_vertex_buffers() +
get_num_queued_index_buffers() +
get_num_queued_shader_buffers());
}
/**
* Returns the number of objects of any kind that have already been prepared
* on this GSG.
*/
INLINE int PreparedGraphicsObjects::
get_num_prepared() const {
return (get_num_prepared_textures() +
get_num_prepared_samplers() +
get_num_prepared_geoms() +
get_num_prepared_shaders() +
get_num_prepared_vertex_buffers() +
get_num_prepared_index_buffers() +
get_num_prepared_shader_buffers());
}
/**
*
*/
INLINE bool PreparedGraphicsObjects::BufferCacheKey::
operator < (const PreparedGraphicsObjects::BufferCacheKey &other) const {
if (_data_size_bytes != other._data_size_bytes) {
return _data_size_bytes < other._data_size_bytes;
}
return (int)_usage_hint < (int)other._usage_hint;
}
/**
*
*/
INLINE bool PreparedGraphicsObjects::BufferCacheKey::
operator == (const PreparedGraphicsObjects::BufferCacheKey &other) const {
return (_data_size_bytes == other._data_size_bytes &&
_usage_hint == other._usage_hint);
}
/**
*
*/
INLINE bool PreparedGraphicsObjects::BufferCacheKey::
operator != (const PreparedGraphicsObjects::BufferCacheKey &other) const {
return !operator == (other);
}