107 lines
2.9 KiB
Text
107 lines
2.9 KiB
Text
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file preparedGraphicsObjects.I
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* @author drose
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* @date 2004-02-23
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*/
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/**
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* Returns the name of the PreparedGraphicsObjects structure. This is an
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* arbitrary name that serves mainly to uniquify the context for PStats
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* reporting.
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*/
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INLINE const std::string &PreparedGraphicsObjects::
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get_name() const {
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return _name;
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}
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/**
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* Returns the artificial cap on graphics memory that will be imposed on this
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* GSG. See set_graphics_memory_limit().
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*/
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INLINE size_t PreparedGraphicsObjects::
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get_graphics_memory_limit() const {
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return _graphics_memory_lru.get_max_size();
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}
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/**
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* Releases all prepared objects of all kinds at once.
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*/
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INLINE void PreparedGraphicsObjects::
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release_all() {
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release_all_textures();
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release_all_samplers();
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release_all_geoms();
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release_all_shaders();
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release_all_vertex_buffers();
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release_all_index_buffers();
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_texture_residency.set_levels();
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_vbuffer_residency.set_levels();
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_ibuffer_residency.set_levels();
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_sbuffer_residency.set_levels();
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}
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/**
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* Returns the number of objects of any kind that have been enqueued to be
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* prepared on this GSG.
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*/
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INLINE int PreparedGraphicsObjects::
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get_num_queued() const {
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return (get_num_queued_textures() +
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get_num_queued_samplers() +
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get_num_queued_geoms() +
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get_num_queued_shaders() +
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get_num_queued_vertex_buffers() +
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get_num_queued_index_buffers() +
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get_num_queued_shader_buffers());
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}
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/**
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* Returns the number of objects of any kind that have already been prepared
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* on this GSG.
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*/
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INLINE int PreparedGraphicsObjects::
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get_num_prepared() const {
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return (get_num_prepared_textures() +
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get_num_prepared_samplers() +
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get_num_prepared_geoms() +
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get_num_prepared_shaders() +
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get_num_prepared_vertex_buffers() +
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get_num_prepared_index_buffers() +
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get_num_prepared_shader_buffers());
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}
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/**
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*
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*/
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INLINE bool PreparedGraphicsObjects::BufferCacheKey::
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operator < (const PreparedGraphicsObjects::BufferCacheKey &other) const {
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if (_data_size_bytes != other._data_size_bytes) {
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return _data_size_bytes < other._data_size_bytes;
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}
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return (int)_usage_hint < (int)other._usage_hint;
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}
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/**
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*
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*/
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INLINE bool PreparedGraphicsObjects::BufferCacheKey::
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operator == (const PreparedGraphicsObjects::BufferCacheKey &other) const {
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return (_data_size_bytes == other._data_size_bytes &&
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_usage_hint == other._usage_hint);
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}
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/**
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*
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*/
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INLINE bool PreparedGraphicsObjects::BufferCacheKey::
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operator != (const PreparedGraphicsObjects::BufferCacheKey &other) const {
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return !operator == (other);
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}
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