historical/toontown-classic.git/panda/include/spotlight.h

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2024-01-16 11:20:27 -06:00
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file spotlight.h
* @author mike
* @date 1997-01-09
*/
#ifndef SPOTLIGHT_H
#define SPOTLIGHT_H
#include "pandabase.h"
#include "lightLensNode.h"
#include "texture.h"
/**
* A light originating from a single point in space, and shining in a
* particular direction, with a cone-shaped falloff.
*
* The Spotlight frustum is defined using a Lens, so it can have any of the
* properties that a camera lens can have.
*
* Note that the class is named Spotlight instead of SpotLight, because
* "spotlight" is a single English word, instead of two words.
*/
class EXPCL_PANDA_PGRAPHNODES Spotlight : public LightLensNode {
PUBLISHED:
Spotlight(const std::string &name);
protected:
Spotlight(const Spotlight &copy);
public:
virtual PandaNode *make_copy() const;
virtual void xform(const LMatrix4 &mat);
virtual void write(std::ostream &out, int indent_level) const;
virtual bool get_vector_to_light(LVector3 &result,
const LPoint3 &from_object_point,
const LMatrix4 &to_object_space);
PUBLISHED:
INLINE PN_stdfloat get_exponent() const final;
INLINE void set_exponent(PN_stdfloat exponent);
MAKE_PROPERTY(exponent, get_exponent, set_exponent);
INLINE const LColor &get_specular_color() const final;
INLINE void set_specular_color(const LColor &color);
INLINE void clear_specular_color();
MAKE_PROPERTY(specular_color, get_specular_color, set_specular_color);
INLINE const LVecBase3 &get_attenuation() const final;
INLINE void set_attenuation(const LVecBase3 &attenuation);
MAKE_PROPERTY(attenuation, get_attenuation, set_attenuation);
INLINE PN_stdfloat get_max_distance() const;
INLINE void set_max_distance(PN_stdfloat max_distance);
MAKE_PROPERTY(max_distance, get_max_distance, set_max_distance);
virtual int get_class_priority() const;
static PT(Texture) make_spot(int pixel_width, PN_stdfloat full_radius,
LColor &fg, LColor &bg);
public:
virtual void bind(GraphicsStateGuardianBase *gsg, const NodePath &light,
int light_id);
protected:
virtual void fill_viz_geom(GeomNode *viz_geom);
private:
CPT(RenderState) get_viz_state();
private:
// This is the data that must be cycled between pipeline stages.
class EXPCL_PANDA_PGRAPHNODES CData : public CycleData {
public:
INLINE CData();
INLINE CData(const CData &copy);
virtual CycleData *make_copy() const;
virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
virtual void fillin(DatagramIterator &scan, BamReader *manager);
virtual TypeHandle get_parent_type() const {
return Spotlight::get_class_type();
}
PN_stdfloat _exponent;
LColor _specular_color;
LVecBase3 _attenuation;
PN_stdfloat _max_distance;
};
PipelineCycler<CData> _cycler;
typedef CycleDataReader<CData> CDReader;
typedef CycleDataWriter<CData> CDWriter;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LightLensNode::init_type();
register_type(_type_handle, "Spotlight",
LightLensNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
INLINE std::ostream &operator << (std::ostream &out, const Spotlight &light) {
light.output(out);
return out;
}
#include "spotlight.I"
#endif