470 lines
9.7 KiB
Text
470 lines
9.7 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file spriteParticleRenderer.I
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* @author charles
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* @date 2000-07-13
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*/
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/**
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* Sets the renderer up to render the entire texture image. The scale of each
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* particle is based on the size of the texture in each dimension, modified by
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* texels_per_unit.
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*
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* Used to set the size of the particles. Will clear all previously loaded
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* textures and animations.
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*/
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INLINE void SpriteParticleRenderer::
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set_texture(Texture *tex, PN_stdfloat texels_per_unit) {
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if (tex != nullptr) {
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// Clear all texture information
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_anims.clear();
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// Insert the single texture
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_anims.push_back(new SpriteAnim(tex,LTexCoord(0.0f, 0.0f),LTexCoord(1.0f, 1.0f)));
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// We scale the particle size by the size of the texture.
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set_size(tex->get_x_size() / texels_per_unit,
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tex->get_y_size() / texels_per_unit);
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get_last_anim()->set_source_info(tex->get_filename());
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}
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init_geoms();
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}
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/**
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* Adds texture to image pool, effectively creating a single frame animation
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* that can be selected at particle birth. This should only be called after a
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* previous call to set_texture().
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*/
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INLINE void SpriteParticleRenderer::
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add_texture(Texture *tex, PN_stdfloat texels_per_unit, bool resize) {
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if (_anims.size() == 0) {
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set_texture(tex, texels_per_unit);
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} else {
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if(tex != nullptr) {
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if (tex != nullptr) {
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_anims.push_back(new SpriteAnim(tex,LTexCoord(0.0f, 0.0f),LTexCoord(1.0f, 1.0f)));
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}
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if(resize) {
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// We scale the particle size by the size of the texture.
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set_size(tex->get_x_size() / texels_per_unit,
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tex->get_y_size() / texels_per_unit);
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}
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get_last_anim()->set_source_info(tex->get_filename());
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init_geoms();
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}
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}
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}
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/**
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* Removes an animation texture set from the renderer.
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*/
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INLINE void SpriteParticleRenderer::
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remove_animation(const int n) {
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nassertv(n < (int)_anims.size());
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int i,j;
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for (i = 0; i < (int)_anims.size(); ++i) {
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for (j = 0; j < (int)_anim_size[i]; ++j) {
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_sprites[i][j]->clear_vertices();
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}
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}
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_anims.erase(_anims.begin()+n);
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_animation_removed = true;
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init_geoms();
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}
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/**
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* Sets the UV coordinate of the lower-left corner of all the sprites
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* generated by this renderer. Normally this is (0, 0), but it might be set
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* to something else to use only a portion of the texture.
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*/
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INLINE void SpriteParticleRenderer::
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set_ll_uv(const LTexCoord &ll_uv) {
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set_ll_uv(ll_uv,0,0);
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}
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/**
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* Sets the UV coordinate of the lower-left corner of all the sprites
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* generated by this renderer. Normally this is (0, 0), but it might be set
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* to something else to use only a portion of the texture.
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*/
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INLINE void SpriteParticleRenderer::
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set_ll_uv(const LTexCoord &ll_uv, const int anim, const int frame) {
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if(anim < (int)_anims.size() && frame < (int)_anims[anim]->get_num_frames()) {
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_anims[anim]->set_ll(frame,ll_uv);
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}
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}
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/**
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* Sets the UV coordinate of the upper-right corner of all the sprites
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* generated by this renderer. Normally this is (1, 1), but it might be set
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* to something else to use only a portion of the texture.
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*/
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INLINE void SpriteParticleRenderer::
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set_ur_uv(const LTexCoord &ur_uv) {
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set_ur_uv(ur_uv,0,0);
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}
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/**
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* Sets the UV coordinate of the upper-right corner of all the sprites
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* generated by this renderer. Normally this is (1, 1), but it might be set
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* to something else to use only a portion of the texture.
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*/
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INLINE void SpriteParticleRenderer::
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set_ur_uv(const LTexCoord &ur_uv, const int anim, const int frame) {
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if(anim < (int)_anims.size() && frame < (int)_anims[anim]->get_num_frames()) {
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_anims[anim]->set_ur(frame,ur_uv);
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}
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}
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/**
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* Sets the size of each particle in world units.
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*/
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INLINE void SpriteParticleRenderer::
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set_size(PN_stdfloat width, PN_stdfloat height) {
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_width = width;
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_height = height;
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init_geoms();
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}
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/**
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*/
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INLINE void SpriteParticleRenderer::
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set_color(const LColor &color) {
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_color = color;
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_color_interpolation_manager->set_default_color(_color);
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}
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/**
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*/
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INLINE void SpriteParticleRenderer::
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set_x_scale_flag(bool animate_x_ratio) {
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_animate_x_ratio = animate_x_ratio;
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init_geoms();
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}
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/**
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*/
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INLINE void SpriteParticleRenderer::
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set_y_scale_flag(bool animate_y_ratio) {
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_animate_y_ratio = animate_y_ratio;
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init_geoms();
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}
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/**
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*/
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INLINE void SpriteParticleRenderer::
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set_anim_angle_flag(bool animate_theta) {
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_animate_theta = animate_theta;
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init_geoms();
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}
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/**
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*/
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INLINE void SpriteParticleRenderer::
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set_initial_x_scale(PN_stdfloat initial_x_scale) {
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_initial_x_scale = initial_x_scale;
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init_geoms();
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}
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/**
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*/
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INLINE void SpriteParticleRenderer::
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set_final_x_scale(PN_stdfloat final_x_scale) {
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_final_x_scale = final_x_scale;
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}
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/**
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*/
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INLINE void SpriteParticleRenderer::
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set_initial_y_scale(PN_stdfloat initial_y_scale) {
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_initial_y_scale = initial_y_scale;
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init_geoms();
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}
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/**
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*/
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INLINE void SpriteParticleRenderer::
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set_final_y_scale(PN_stdfloat final_y_scale) {
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_final_y_scale = final_y_scale;
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}
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/**
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*/
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INLINE void SpriteParticleRenderer::
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set_nonanimated_theta(PN_stdfloat theta) {
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_theta = theta;
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init_geoms();
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}
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/**
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*/
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INLINE void SpriteParticleRenderer::
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set_alpha_blend_method(ParticleRendererBlendMethod bm) {
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_blend_method = bm;
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}
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/**
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*/
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INLINE void SpriteParticleRenderer::
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set_alpha_disable(bool ad) {
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_alpha_disable = ad;
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}
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/**
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*/
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INLINE void SpriteParticleRenderer::
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set_animate_frames_enable(bool an) {
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_animate_frames = an;
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}
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/**
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*/
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INLINE void SpriteParticleRenderer::
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set_animate_frames_rate(PN_stdfloat r) {
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nassertv( r >= 0.0);
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_animate_frames_rate = r;
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}
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/**
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*/
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INLINE void SpriteParticleRenderer::
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set_animate_frames_index(int i) {
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nassertv(i < (int)_anims[0]->get_num_frames());
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_animate_frames_index = i;
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}
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/**
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*/
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INLINE Texture *SpriteParticleRenderer::
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get_texture() const {
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return get_texture(0,0);
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}
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/**
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*/
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INLINE Texture *SpriteParticleRenderer::
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get_texture(const int anim, const int frame) const {
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if(_anims.size() == 0) {
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return nullptr;
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}
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nassertr(anim < (int)_anims.size() && anim >= 0, nullptr);
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nassertr(frame < (int)_anims[anim]->get_num_frames() && frame >= 0,_anims[anim]->get_frame(0));
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return _anims[anim]->get_frame(frame);
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}
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INLINE int SpriteParticleRenderer::
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get_num_anims() const {
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return _anims.size();
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}
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INLINE SpriteAnim *SpriteParticleRenderer::
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get_anim(const int n) const {
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nassertr(n < (int)_anims.size(), nullptr);
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return _anims[n];
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}
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INLINE SpriteAnim *SpriteParticleRenderer::
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get_last_anim() const {
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if (_anims.size()) {
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return *(_anims.end()-1);
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} else {
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return nullptr;
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}
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}
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/**
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* Returns the UV coordinate of the lower-left corner; see set_ll_uv().
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*/
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INLINE LTexCoord SpriteParticleRenderer::
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get_ll_uv() const {
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return get_ll_uv(0,0);
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}
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/**
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* Returns the UV coordinate of the lower-left corner; see set_ll_uv().
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*/
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INLINE LTexCoord SpriteParticleRenderer::
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get_ll_uv(const int anim, const int frame) const {
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int a = anim < (int)_anims.size()?anim:0;
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int f = frame < (int)_anims[a]->get_num_frames()?frame:0;
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return _anims[a]->get_ll(f);
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}
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/**
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* Returns the UV coordinate of the lower-left corner; see set_ur_uv().
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*/
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INLINE LTexCoord SpriteParticleRenderer::
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get_ur_uv() const {
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return get_ur_uv(0,0);
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}
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/**
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* Returns the UV coordinate of the upper-right corner; see set_ur_uv().
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*/
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INLINE LTexCoord SpriteParticleRenderer::
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get_ur_uv(const int anim, const int frame) const {
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int a = anim < (int)_anims.size()?anim:0;
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int f = frame < (int)_anims[a]->get_num_frames()?frame:0;
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return _anims[a]->get_ur(f);
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}
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/**
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* Returns the width of each particle in world units.
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*/
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INLINE PN_stdfloat SpriteParticleRenderer::
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get_width() const {
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return _width;
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}
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/**
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* Returns the height of each particle in world units.
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*/
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INLINE PN_stdfloat SpriteParticleRenderer::
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get_height() const {
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return _height;
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}
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/**
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*/
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INLINE LColor SpriteParticleRenderer::
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get_color() const {
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return _color;
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}
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/**
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*/
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INLINE bool SpriteParticleRenderer::
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get_x_scale_flag() const {
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return _animate_x_ratio;
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}
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/**
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*/
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INLINE bool SpriteParticleRenderer::
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get_y_scale_flag() const {
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return _animate_y_ratio;
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}
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/**
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*/
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INLINE bool SpriteParticleRenderer::
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get_anim_angle_flag() const {
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return _animate_theta;
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}
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/**
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*/
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INLINE PN_stdfloat SpriteParticleRenderer::
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get_initial_x_scale() const {
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return _initial_x_scale;
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}
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/**
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*/
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INLINE PN_stdfloat SpriteParticleRenderer::
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get_final_x_scale() const {
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return _final_x_scale;
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}
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/**
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*/
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INLINE PN_stdfloat SpriteParticleRenderer::
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get_initial_y_scale() const {
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return _initial_y_scale;
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}
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/**
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*/
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INLINE PN_stdfloat SpriteParticleRenderer::
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get_final_y_scale() const {
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return _final_y_scale;
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}
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/**
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*/
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INLINE PN_stdfloat SpriteParticleRenderer::
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get_nonanimated_theta() const {
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return _theta;
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}
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/**
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*/
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INLINE BaseParticleRenderer::ParticleRendererBlendMethod SpriteParticleRenderer::
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get_alpha_blend_method() const {
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return _blend_method;
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}
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/**
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*/
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INLINE bool SpriteParticleRenderer::
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get_alpha_disable() const {
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return _alpha_disable;
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}
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/**
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*/
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INLINE bool SpriteParticleRenderer::
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get_animate_frames_enable() const {
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return _animate_frames;
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}
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/**
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*/
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INLINE PN_stdfloat SpriteParticleRenderer::
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get_animate_frames_rate() const {
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return _animate_frames_rate;
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}
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/**
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*/
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INLINE int SpriteParticleRenderer::
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get_animate_frames_index() const {
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return _animate_frames_index;
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}
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/**
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*/
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INLINE ColorInterpolationManager* SpriteParticleRenderer::
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get_color_interpolation_manager() const {
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return _color_interpolation_manager;
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}
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